JKSV/source/ui/SlideOutPanel.cpp

77 lines
2.6 KiB
C++

#include "ui/SlideOutPanel.hpp"
#include "colors.hpp"
#include "config.hpp"
#include <cmath>
ui::SlideOutPanel::SlideOutPanel(int width, Side side)
: m_x(side == Side::Left ? -width : 1280)
, m_width(width)
, m_targetX(side == Side::Left ? 0 : 1280 - m_width)
, m_side(side)
{
static int slidePanelTargetID = 0;
std::string panelTargetName = "PanelTarget_" + std::to_string(slidePanelTargetID++);
m_renderTarget = sdl::TextureManager::create_load_texture(panelTargetName,
width,
720,
SDL_TEXTUREACCESS_STATIC | SDL_TEXTUREACCESS_TARGET);
}
void ui::SlideOutPanel::update(bool hasFocus)
{
double scaling = config::get_animation_scaling();
// The first two conditions are just a workaround because my math keeps leaving two pixels.
if (!m_isOpen && m_side == Side::Left && m_x >= -4)
{
m_x = 0;
m_isOpen = true;
}
else if (!m_isOpen && m_side == Side::Right && m_x - m_targetX <= 4)
{
m_x = 1280 - m_width;
m_isOpen = true;
}
else if (!m_isOpen && m_side == Side::Left && m_x != m_targetX) { m_x -= std::ceil(m_x / scaling); }
else if (!m_isOpen && m_side == Side::Right && m_x != m_targetX)
{
m_x += std::ceil((1280.0f - (static_cast<double>(m_width)) - m_x) / scaling);
}
// I'm going to leave it to the individual elements whether they update if the state is active.
if (m_isOpen)
{
for (auto &currentElement : m_elements) { currentElement->update(hasFocus); }
}
}
void ui::SlideOutPanel::render(SDL_Texture *Target, bool hasFocus)
{
for (auto &currentElement : m_elements) { currentElement->render(m_renderTarget->get(), hasFocus); }
m_renderTarget->render(NULL, m_x, 0);
}
void ui::SlideOutPanel::clear_target() { m_renderTarget->clear(colors::SLIDE_PANEL_CLEAR); }
void ui::SlideOutPanel::reset()
{
m_x = m_side == Side::Left ? -(m_width) : 1280.0f;
m_isOpen = false;
m_closePanel = false;
}
void ui::SlideOutPanel::close() { m_closePanel = true; }
bool ui::SlideOutPanel::is_open() const { return m_isOpen; }
bool ui::SlideOutPanel::is_closed() const { return m_closePanel && (m_side == Side::Left ? m_x > -(m_width) : m_x < 1280); }
void ui::SlideOutPanel::push_new_element(std::shared_ptr<ui::Element> newElement) { m_elements.push_back(newElement); }
void ui::SlideOutPanel::clear_elements() { m_elements.clear(); }
SDL_Texture *ui::SlideOutPanel::get_target() { return m_renderTarget->get(); }