mirror of
https://github.com/J-D-K/JKSV.git
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126 lines
3.7 KiB
C++
126 lines
3.7 KiB
C++
#ifndef DATA_H
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#define DATA_H
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#include <switch.h>
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#include <vector>
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#include <string>
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#include "gfx.h"
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namespace data
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{
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extern bool forceMount;
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//Loads user + title info
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void init();
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void loadBlacklist();
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void exit();
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bool isAppletMode();
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void loadCfg();
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void saveCfg();
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//Class to help not load the same icons over and over
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class icn
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{
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public:
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//Loads jpeg icon from jpegData
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void load(const uint64_t& _id, const uint8_t *jpegData, const size_t& jpegSize);
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//For loading default icon
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void load(const uint64_t & _id, const std::string& _png);
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//Creates a generic icon for stuff with no icon
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void create(const uint64_t& _id, const std::string& _txt);
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void draw(unsigned x, unsigned y) { texDrawNoAlpha(iconTex, frameBuffer, x, y); }
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void drawHalf(unsigned x, unsigned y) { texDrawSkipNoAlpha(iconTex, frameBuffer, x, y); }
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uint64_t getTitleID() { return titleID; }
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void deleteData() { texDestroy(iconTex); }
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private:
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uint64_t titleID;
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tex *iconTex;
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};
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//Class to store title info
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class titledata
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{
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public:
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//Attempts to read title's info
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void init(const FsSaveDataInfo& inf);
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//Attempts to mount data with uID + id. Returns false if fails. For filtering.
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bool isMountable(const AccountUid& uID);
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//Returns title + title without forbidden chars
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std::string getTitle() { return title;}
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std::string getTitleSafe() { return titleSafe; }
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std::string getAuthor() { return author; }
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uint64_t getID() { return id; }
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FsSaveDataType getType(){ return (FsSaveDataType)info.save_data_type; }
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void setType(FsSaveDataType type){ info.save_data_type = type; }
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//Game icon
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icn icon;
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private:
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FsSaveDataInfo info;
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std::string title, titleSafe, author;
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uint64_t id;
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};
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//Class to store user info + titles
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class user
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{
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public:
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//Attempts to read user data using _id
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bool init(const AccountUid& _id);
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//Allows user to init without reading data. For fun.
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bool initNoChk(const AccountUid& _id, const std::string& _backupName);
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//Sets ID
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void setUID(const AccountUid& _id){ userID = _id; }
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//Assigns icon
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void assignIcon(tex *_icn){ userIcon = _icn; }
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//Returns user ID
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AccountUid getUID() { return userID; }
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//Returns username
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std::string getUsername() { return username; }
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std::string getUsernameSafe() { return userSafe; }
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//Vector for storing save data info for user
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std::vector<titledata> titles;
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void drawIcon(int x, int y){ texDrawNoAlpha(userIcon, frameBuffer, x, y); }
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void drawIconHalf(int x, int y){ texDrawSkipNoAlpha(userIcon, frameBuffer, x, y); }
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void delIcon(){ texDestroy(userIcon); }
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private:
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AccountUid userID;
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std::string username, userSafe;
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//User icon
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tex* userIcon;
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};
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//Adds title to blacklist
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void blacklistAdd(user& u, titledata& t);
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//User vector
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extern std::vector<user> users;
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//Stores current data we're using so I don't have to type so much. + Options and info
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extern titledata curData;
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extern user curUser;
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extern int selUser, selData;
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extern std::string sysLang;
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extern AppletType appletMode;
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extern bool incDev, autoBack;
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}
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#endif // DATA_H
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