JKSV/source/data/User.cpp

423 lines
13 KiB
C++

#include "data/User.hpp"
#include "colors.hpp"
#include "config.hpp"
#include "data/data.hpp"
#include "fs/save_mount.hpp"
#include "gfxutil.hpp"
#include "logger.hpp"
#include "sdl.hpp"
#include "stringutil.hpp"
#include <algorithm>
#include <cstring>
namespace
{
/// @brief Font size for rendering text to icons.
constexpr int SIZE_ICON_FONT = 50;
/// @brief This is the number of FsSaveDataInfo entries to allocate and try to read.
constexpr size_t SIZE_SAVE_INFO_BUFFER = 128;
// Array of SaveDataSpaceIDs - SaveDataSpaceAll doesn't seem to work as it should...
constexpr std::array<FsSaveDataSpaceId, 6> SAVE_DATA_SPACE_ORDER = {FsSaveDataSpaceId_System,
FsSaveDataSpaceId_User,
FsSaveDataSpaceId_SdSystem,
FsSaveDataSpaceId_Temporary,
FsSaveDataSpaceId_SdUser,
FsSaveDataSpaceId_SafeMode};
} // namespace
// Function used to sort user data. Definition at the bottom.
static bool sort_user_data(const data::UserDataEntry &entryA, const data::UserDataEntry &entryB);
data::User::User(AccountUid accountID, FsSaveDataType saveType) : m_accountID(accountID), m_saveType(saveType)
{
AccountProfile profile;
AccountProfileBase profileBase = {0};
// Whoever named these needs some help. What the hell?
Result profileError = accountGetProfile(&profile, m_accountID);
Result profileBaseError = accountProfileGet(&profile, NULL, &profileBase);
if (R_FAILED(profileError) || R_FAILED(profileBaseError))
{
User::create_account();
}
else
{
User::load_account(profile, profileBase);
}
accountProfileClose(&profile);
}
data::User::User(AccountUid accountID,
std::string_view nickname,
std::string_view pathSafeNickname,
FsSaveDataType saveType)
: m_accountID(accountID), m_saveType(saveType)
{
// Generate icon.
m_icon = gfxutil::create_generic_icon(nickname, 48, colors::DIALOG_BOX, colors::WHITE);
// We're just gonna use this for both.
std::memcpy(m_nickname, nickname.data(), nickname.length());
std::memcpy(m_pathSafeNickname, pathSafeNickname.data(), pathSafeNickname.length());
}
void data::User::add_data(const FsSaveDataInfo *saveInfo, const PdmPlayStatistics *playStats)
{
uint64_t applicationID = saveInfo->application_id == 0 ? saveInfo->system_save_data_id : saveInfo->application_id;
m_userData.push_back(std::make_pair(applicationID, std::make_pair(*saveInfo, *playStats)));
}
void data::User::clear_data_entries(void)
{
m_userData.clear();
}
void data::User::erase_data(int index)
{
m_userData.erase(m_userData.begin() + index);
}
void data::User::sort_data(void)
{
std::sort(m_userData.begin(), m_userData.end(), sort_user_data);
}
AccountUid data::User::get_account_id(void) const
{
return m_accountID;
}
FsSaveDataType data::User::get_account_save_type(void) const
{
return m_saveType;
}
const char *data::User::get_nickname(void) const
{
return m_nickname;
}
const char *data::User::get_path_safe_nickname(void) const
{
return m_pathSafeNickname;
}
size_t data::User::get_total_data_entries(void) const
{
return m_userData.size();
}
uint64_t data::User::get_application_id_at(int index) const
{
if (index < 0 || index >= static_cast<int>(m_userData.size()))
{
return 0;
}
return m_userData.at(index).first;
}
FsSaveDataInfo *data::User::get_save_info_at(int index)
{
if (index < 0 || index >= static_cast<int>(m_userData.size()))
{
return nullptr;
}
return &m_userData.at(index).second.first;
}
PdmPlayStatistics *data::User::get_play_stats_at(int index)
{
if (index < 0 || index >= static_cast<int>(m_userData.size()))
{
return nullptr;
}
return &m_userData.at(index).second.second;
}
FsSaveDataInfo *data::User::get_save_info_by_id(uint64_t applicationID)
{
auto findTitle = std::find_if(m_userData.begin(), m_userData.end(), [applicationID](data::UserDataEntry &entry) {
return entry.first == applicationID;
});
if (findTitle == m_userData.end())
{
return nullptr;
}
return &findTitle->second.first;
}
data::UserSaveInfoList &data::User::get_user_save_info_list(void)
{
return m_userData;
}
PdmPlayStatistics *data::User::get_play_stats_by_id(uint64_t applicationID)
{
auto findTitle = std::find_if(m_userData.begin(), m_userData.end(), [applicationID](data::UserDataEntry &entry) {
return entry.first == applicationID;
});
if (findTitle == m_userData.end())
{
return nullptr;
}
return &findTitle->second.second;
}
SDL_Texture *data::User::get_icon(void)
{
return m_icon->get();
}
sdl::SharedTexture data::User::get_shared_icon(void)
{
return m_icon;
}
void data::User::erase_save_info_by_id(uint64_t applicationID)
{
auto targetEntry =
std::find_if(m_userData.begin(), m_userData.end(), [applicationID](const data::UserDataEntry &entry) {
return entry.second.first.application_id == applicationID;
});
if (targetEntry == m_userData.end())
{
// Do not pass go. Do not collect $200.
return;
}
m_userData.erase(targetEntry);
}
void data::User::load_user_data(void)
{
// Pull these from config quick.
bool accountSystemSaves = config::get_by_key(config::keys::LIST_ACCOUNT_SYS_SAVES);
bool enforceMountable = config::get_by_key(config::keys::ONLY_LIST_MOUNTABLE);
// Clear the vector if there's anything there first.
if (!m_userData.empty())
{
m_userData.clear();
}
// Loop through the save data space IDs.
for (int i = 0; i < 6; i++)
{
// Open the save reader according to the save type of the account.
fslib::SaveInfoReader infoReader;
if (!User::open_save_info_reader(SAVE_DATA_SPACE_ORDER[i], infoReader))
{
continue;
}
// Loop until the reader can't be read anymore.
while (infoReader.read())
{
// Grab the count cause I don't remember if the compiler optimizes this away or not.
int64_t readCount = infoReader.get_read_count();
// Loop through that too. Loopy loop loop.
for (int64_t i = 0; i < readCount; i++)
{
// Grab the target save data info struct.
FsSaveDataInfo &saveInfo = infoReader[i];
// Since system saves have no application ID...
uint64_t applicationID =
saveInfo.application_id == 0 ? saveInfo.system_save_data_id : saveInfo.application_id;
// Make sure we shouldn't filter it.
if ((!accountSystemSaves && saveInfo.save_data_type == FsSaveDataType_System && saveInfo.uid != 0) ||
config::is_blacklisted(applicationID) ||
(enforceMountable && !fslib::open_save_data_with_save_info(fs::DEFAULT_SAVE_MOUNT, saveInfo)))
{
// Just skip this stuff.
continue;
}
// Make sure to clean up the mounting.
fslib::close_file_system(fs::DEFAULT_SAVE_MOUNT);
if (!data::title_exists_in_map(applicationID))
{
data::load_title_to_map(applicationID);
}
// Try to read the play stats. I don't really care if this fails.
PdmPlayStatistics playStats = {0};
pdmqryQueryPlayStatisticsByApplicationIdAndUserAccountId(saveInfo.application_id,
m_accountID,
false,
&playStats);
User::add_data(&saveInfo, &playStats);
}
}
}
// Sort
User::sort_data();
}
void data::User::load_account(AccountProfile &profile, AccountProfileBase &profileBase)
{
// Try to load icon.
uint32_t iconSize = 0;
Result accError = accountProfileGetImageSize(&profile, &iconSize);
if (R_FAILED(accError))
{
logger::log("Error getting user icon size: 0x%X.", accError);
User::create_account();
return;
}
std::unique_ptr<unsigned char[]> iconBuffer(new unsigned char[iconSize]);
accError = accountProfileLoadImage(&profile, iconBuffer.get(), iconSize, &iconSize);
if (R_FAILED(accError))
{
logger::log("Error loading user icon: 0x%08X.", accError);
User::create_account();
return;
}
// We should be good at this point.
m_icon = sdl::TextureManager::create_load_texture(profileBase.nickname, iconBuffer.get(), iconSize);
// Memcpy the nickname.
std::memcpy(m_nickname, &profileBase.nickname, 0x20);
if (!stringutil::sanitize_string_for_path(m_nickname, m_pathSafeNickname, 0x20))
{
std::string accountIDString = stringutil::get_formatted_string("Account_%08X", m_accountID.uid[0] & 0xFFFFFFFF);
std::memcpy(m_pathSafeNickname, accountIDString.c_str(), accountIDString.length());
}
}
void data::User::create_account(void)
{
// This is needed a lot here.
std::string accountIDString = stringutil::get_formatted_string("Acc_%08X", m_accountID.uid[0] & 0xFFFFFFFF);
// Create icon
m_icon = gfxutil::create_generic_icon(accountIDString, SIZE_ICON_FONT, colors::DIALOG_BOX, colors::WHITE);
// Memcpy the id string for both nicknames
std::memcpy(m_nickname, accountIDString.c_str(), accountIDString.length());
std::memcpy(m_pathSafeNickname, accountIDString.c_str(), accountIDString.length());
}
bool data::User::open_save_info_reader(FsSaveDataSpaceId spaceID, fslib::SaveInfoReader &reader)
{
switch (m_saveType)
{
case FsSaveDataType_System:
{
reader.open(spaceID, m_saveType, SIZE_SAVE_INFO_BUFFER);
}
break;
case FsSaveDataType_Account:
{
reader.open(spaceID, m_accountID, SIZE_SAVE_INFO_BUFFER);
}
break;
case FsSaveDataType_Bcat:
{
reader.open(spaceID, m_saveType, SIZE_SAVE_INFO_BUFFER);
}
break;
case FsSaveDataType_Device:
{
reader.open(spaceID, m_saveType, SIZE_SAVE_INFO_BUFFER);
}
break;
case FsSaveDataType_Cache:
{
reader.open(spaceID, m_saveType, SIZE_SAVE_INFO_BUFFER);
}
break;
default:
{
}
break;
}
return reader.is_open();
}
static bool sort_user_data(const data::UserDataEntry &entryA, const data::UserDataEntry &entryB)
{
// Structured bindings to make this slightly more readable.
auto &[applicationIDA, dataA] = entryA;
auto &[applicationIDB, dataB] = entryB;
auto &[saveInfoA, playStatsA] = dataA;
auto &[saveInfoB, playStatsB] = dataB;
// Favorites over all.
if (config::is_favorite(applicationIDA) != config::is_favorite(applicationIDB))
{
return config::is_favorite(applicationIDA);
}
data::TitleInfo *titleInfoA = data::get_title_info_by_id(applicationIDA);
data::TitleInfo *titleInfoB = data::get_title_info_by_id(applicationIDB);
switch (config::get_by_key(config::keys::TITLE_SORT_TYPE))
{
// Alpha
case 0:
{
// Get titles
const char *titleA = titleInfoA->get_title();
const char *titleB = titleInfoB->get_title();
// Get the shortest of the two.
size_t titleALength = std::char_traits<char>::length(titleA);
size_t titleBLength = std::char_traits<char>::length(titleB);
size_t shortestTitle = titleALength < titleBLength ? titleALength : titleBLength;
// Loop and compare codepoints.
for (size_t i = 0, j = 0; i < shortestTitle;)
{
// Decode UTF-8
uint32_t codepointA = 0;
uint32_t codepointB = 0;
ssize_t unitCountA = decode_utf8(&codepointA, reinterpret_cast<const uint8_t *>(&titleA[i]));
ssize_t unitCountB = decode_utf8(&codepointB, reinterpret_cast<const uint8_t *>(&titleB[j]));
// Lower so case doesn't screw with it.
int charA = std::tolower(codepointA);
int charB = std::tolower(codepointB);
if (charA != charB)
{
return charA < charB;
}
i += unitCountA;
j += unitCountB;
}
}
break;
// Most played.
case 1:
{
return playStatsA.playtime > playStatsB.playtime;
}
break;
// Last played.
case 2:
{
return playStatsA.last_timestamp_user > playStatsB.last_timestamp_user;
}
break;
}
return false;
}