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59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
#include "data/data.hpp"
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#include "appstates/DataLoadingState.hpp"
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#include "data/DataContext.hpp"
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#include "error.hpp"
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#include "logging/logger.hpp"
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#include "strings/strings.hpp"
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#include <switch.h>
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namespace
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{
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data::DataContext s_context{};
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} // namespace
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/// @brief The main routine for the task to load data.
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static void data_initialize_task(sys::Task *task, bool clearCache);
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void data::launch_initialization(bool clearCache, std::function<void()> onDestruction)
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{
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auto loadingState = DataLoadingState::create(s_context, onDestruction, data_initialize_task, clearCache);
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StateManager::push_state(loadingState);
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}
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void data::get_users(data::UserList &userList) { s_context.get_users(userList); }
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data::TitleInfo *data::get_title_info_by_id(uint64_t applicationID) noexcept
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{
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return s_context.get_title_by_id(applicationID);
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}
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void data::load_title_to_map(uint64_t applicationID) { s_context.load_title(applicationID); }
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bool data::title_exists_in_map(uint64_t applicationID) noexcept { return s_context.title_is_loaded(applicationID); }
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void data::get_title_info_list(data::TitleInfoList &listOut) { s_context.get_title_info_list(listOut); }
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void data::get_title_info_by_type(FsSaveDataType saveType, data::TitleInfoList &listOut)
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{
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s_context.get_title_info_list_by_type(saveType, listOut);
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}
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static void data_initialize_task(sys::Task *task, bool clearCache)
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{
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if (error::is_null(task)) { return; }
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const char *statusFinalizing = strings::get_by_name(strings::names::DATA_LOADING_STATUS, 6);
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if (clearCache) { s_context.delete_cache(); }
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s_context.read_cache(task);
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s_context.load_application_records(task);
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s_context.import_svi_files(task);
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s_context.load_create_users(task);
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s_context.load_user_save_info(task);
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s_context.write_cache(task);
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task->set_status(statusFinalizing); // This is here so at least they know something is happening instead of a freeze.
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task->complete();
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}
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