JKSV/source/appstates/TitleSelectState.cpp

76 lines
2.5 KiB
C++

#include "appstates/TitleSelectState.hpp"
#include "JKSV.hpp"
#include "appstates/BackupMenuState.hpp"
#include "appstates/MainMenuState.hpp"
#include "colors.hpp"
#include "config.hpp"
#include "fs/fs.hpp"
#include "fslib.hpp"
#include "input.hpp"
#include "logger.hpp"
#include "sdl.hpp"
#include "strings.hpp"
#include <string_view>
namespace
{
// All of these states share the same render target.
constexpr std::string_view SECONDARY_TARGET = "SecondaryTarget";
} // namespace
TitleSelectState::TitleSelectState(data::User *user)
: TitleSelectCommon(), m_user(user),
m_renderTarget(sdl::TextureManager::createLoadTexture(SECONDARY_TARGET, 1080, 555, SDL_TEXTUREACCESS_STATIC | SDL_TEXTUREACCESS_TARGET)),
m_titleView(m_user) {};
void TitleSelectState::update(void)
{
m_titleView.update(AppState::hasFocus());
if (input::buttonPressed(HidNpadButton_A))
{
// Get data needed to mount save.
uint64_t applicationID = m_user->getApplicationIDAt(m_titleView.getSelected());
FsSaveDataInfo *saveInfo = m_user->getSaveInfoByID(applicationID);
data::TitleInfo *titleInfo = data::getTitleInfoByID(applicationID);
// Path to output to.
fslib::Path targetPath = config::getWorkingDirectory() / titleInfo->getPathSafeTitle();
if ((fslib::directoryExists(targetPath) || fslib::createDirectory(targetPath)) &&
fslib::openSaveFileSystemWithSaveDataInfo(fs::DEFAULT_SAVE_MOUNT, *saveInfo))
{
JKSV::pushState(std::make_shared<BackupMenuState>(m_user, titleInfo, static_cast<FsSaveDataType>(saveInfo->save_data_type)));
}
else
{
logger::log("%s", fslib::getErrorString());
}
}
else if (input::buttonPressed(HidNpadButton_B))
{
// This will reset all the tiles so they're 128x128.
m_titleView.reset();
AppState::deactivate();
}
else if (input::buttonPressed(HidNpadButton_Y))
{
config::addRemoveFavorite(m_user->getApplicationIDAt(m_titleView.getSelected()));
// MainMenuState has all the Users and views, so have it refresh.
MainMenuState::refreshViewStates();
}
}
void TitleSelectState::render(void)
{
m_renderTarget->clear(colors::TRANSPARENT);
m_titleView.render(m_renderTarget->get(), AppState::hasFocus());
TitleSelectCommon::renderControlGuide();
m_renderTarget->render(NULL, 201, 91);
}
void TitleSelectState::refresh(void)
{
m_titleView.refresh();
}