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32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
#pragma once
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#include "data/TitleInfo.hpp"
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#include "data/User.hpp"
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#include "data/accountUID.hpp"
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#include <unordered_map>
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#include <vector>
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namespace data
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{
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/// @brief Loads users, applications, and save info from the system.
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/// @return True if everything goes fine. False if something goes horribly wrong.
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bool initialize(void);
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/// @brief Writes pointers to users to vectorOut
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/// @param vectorOut Vector to push the pointers to.
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void getUsers(std::vector<data::User *> &vectorOut);
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/// @brief Returns a pointer to the title mapped to applicationID.
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/// @param applicationID ApplicationID of title to retrieve.
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/// @return Pointer to data. nullptr if it's not found.
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data::TitleInfo *getTitleInfoByID(uint64_t applicationID);
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/// @brief Returns a reference to the title info map.
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/// @return Reference to TitleInfoMap.
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std::unordered_map<uint64_t, data::TitleInfo> &getTitleInfoMap(void);
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/// @brief Gets a vector of pointers with all titles with saveType.
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/// @param saveType Save data type to check for.
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/// @param vectorOut Vector to push pointers to.
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void getTitleInfoByType(FsSaveDataType saveType, std::vector<data::TitleInfo *> &vectorOut);
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} // namespace data
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