JKSV/source/appstates/ProgressState.cpp
2026-03-20 12:41:04 -04:00

167 lines
5.6 KiB
C++

#include "appstates/ProgressState.hpp"
#include "appstates/FadeState.hpp"
#include "graphics/colors.hpp"
#include "graphics/fonts.hpp"
#include "graphics/screen.hpp"
#include "mathutil.hpp"
#include "sdl.hpp"
#include "strings/strings.hpp"
#include "stringutil.hpp"
#include "ui/PopMessageManager.hpp"
#include <cmath>
namespace
{
// Initial coords.
constexpr int INITIAL_WIDTH_HEIGHT = 32;
// Target coords.
constexpr int TARGET_WIDTH = 720;
constexpr int TARGET_HEIGHT = 256;
constexpr int COORD_BAR_X = 296;
constexpr int COORD_BAR_Y = 437;
constexpr int COORD_TEXT_Y = 442;
constexpr int COORD_DISPLAY_CENTER = 640;
constexpr double SIZE_BAR_WIDTH = 688.0f;
}
// ---- Construction ----
ProgressState::ProgressState(sys::threadpool::JobFunction function, sys::Task::TaskData taskData)
: m_job(function)
, m_taskData(taskData)
, m_transition(0,
0,
INITIAL_WIDTH_HEIGHT,
INITIAL_WIDTH_HEIGHT,
0,
0,
TARGET_WIDTH,
TARGET_HEIGHT,
ui::Transition::DEFAULT_THRESHOLD)
{ initialize_static_members(); }
// ---- Public functions ----
void ProgressState::update(const sdl2::Input &input)
{
// These are always updated and aren't conditional.
BaseTask::update_loading_glyph();
BaseTask::pop_on_plus(input);
switch (m_state)
{
case State::Opening: ProgressState::update_dimensions(); break;
case State::Closing: ProgressState::update_dimensions(); break;
case State::Running: ProgressState::update_progress(); break;
}
}
void ProgressState::render(sdl2::Renderer &renderer)
{
static constexpr int RIGHT_EDGE_X = (COORD_BAR_X + SIZE_BAR_WIDTH) - 16;
// Grab the focus since everything wants it.
const bool hasFocus = BaseState::has_focus();
// This will dim the background.
renderer.render_rectangle(0, 0, graphics::SCREEN_WIDTH, graphics::SCREEN_HEIGHT, colors::DIM_BACKGROUND);
// Render the glyph and dialog. Don't render anything else unless the task is running.
BaseTask::render_loading_glyph();
sm_dialog->render(renderer, hasFocus);
if (m_state != State::Running) { return; }
// Grab and render the status.
const std::string status = m_task->get_status();
sm_font->render_text(312, 255, colors::WHITE, status);
// This is the divider line.
renderer.render_line(280, 421, 999, 421, colors::DIV_COLOR);
// Progress showing bar.
renderer.render_rectangle(COORD_BAR_X, COORD_BAR_Y, static_cast<int>(SIZE_BAR_WIDTH), 32, colors::BLACK);
renderer.render_rectangle(COORD_BAR_X, COORD_BAR_Y, m_progressBarWidth, 32, colors::BAR_GREEN);
// These are the "caps" to round the edges of the bar.
sm_barEdges->render_part(COORD_BAR_X, COORD_BAR_Y, 0, 0, 16, 32);
sm_barEdges->render_part(RIGHT_EDGE_X, COORD_BAR_Y, 16, 0, 16, 32);
// Progress string.
sm_font->render_text(m_percentageX, COORD_TEXT_Y, colors::WHITE, m_percentageString);
}
// ---- Private functions ----
void ProgressState::initialize_static_members()
{
static constexpr std::string_view BAR_EDGES = "romfs:/Textures/BarEdges/png";
if (sm_dialog && sm_barEdges && sm_font) { return; }
sm_dialog = ui::DialogBox::create(0, 0, 0, 0);
sm_barEdges = sdl2::TextureManager::create_load_resource(BAR_EDGES, BAR_EDGES);
sm_font = sdl2::FontManager::create_load_resource<sdl2::SystemFont>(graphics::fonts::names::TWENTY_PIXEL,
graphics::fonts::sizes::TWENTY_PIXEL);
sm_dialog->set_from_transition(m_transition, true);
}
void ProgressState::update_dimensions() noexcept
{
// Update the transition and dialog.
m_transition.update();
sm_dialog->set_from_transition(m_transition, true);
// State shifting.
const bool opened = m_state == State::Opening && m_transition.in_place();
const bool closed = m_state == State::Closing && m_transition.in_place();
if (opened)
{
// Gonna start the task here. Sometimes JKSV is too quick and it looks like nothing happened otherwise.
m_task = std::make_unique<sys::ProgressTask>(m_job, m_taskData);
m_state = State::Running;
}
else if (closed) { ProgressState::deactivate_state(); }
}
void ProgressState::update_progress() noexcept
{
// Cast pointer to the task. To do: Consider dynamic for this...
auto *task = static_cast<sys::ProgressTask *>(m_task.get());
// Current progress.
const double current = task->get_progress();
// Update the width and actual progress.
m_progressBarWidth = std::round(SIZE_BAR_WIDTH * current);
m_progress = std::round(current * 100);
// This is the actual string that's displayed.
m_percentageString = stringutil::get_formatted_string("%u%%", m_progress);
const int stringWidth = sm_font->get_text_width(m_percentageString);
m_percentageX = math::Util<int>::center_within(graphics::SCREEN_WIDTH, stringWidth);
// Handle closing and updating.
const bool taskRunning = m_task->is_running();
if (!taskRunning && m_state != State::Closing) { ProgressState::close_dialog(); }
}
void ProgressState::close_dialog()
{
m_state = State::Closing;
m_transition.set_target_width(32);
m_transition.set_target_height(32);
}
void ProgressState::deactivate_state()
{
FadeState::create_and_push(colors::DIM_BACKGROUND, colors::ALPHA_FADE_END, colors::ALPHA_FADE_BEGIN, nullptr);
BaseState::deactivate();
}