mirror of
https://github.com/J-D-K/JKSV.git
synced 2026-03-21 17:24:37 -05:00
150 lines
4.8 KiB
C++
150 lines
4.8 KiB
C++
#include "appstates/MessageState.hpp"
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#include "StateManager.hpp"
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#include "appstates/FadeState.hpp"
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#include "graphics/colors.hpp"
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#include "graphics/fonts.hpp"
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#include "graphics/screen.hpp"
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#include "mathutil.hpp"
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#include "strings/strings.hpp"
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namespace
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{
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// Initial coordinates.
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constexpr int INITIAL_WIDTH_HEIGHT = 32;
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// Target
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constexpr int TARGET_WIDTH = 720;
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constexpr int TARGET_HEIGHT = 256;
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}
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// ---- Construction ----
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MessageState::MessageState(std::string_view message)
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: m_message(message)
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, m_transition(0,
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0,
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INITIAL_WIDTH_HEIGHT,
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INITIAL_WIDTH_HEIGHT,
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0,
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0,
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TARGET_WIDTH,
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TARGET_HEIGHT,
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ui::Transition::DEFAULT_THRESHOLD)
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, m_state(State::Opening)
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{
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MessageState::initialize_static_members();
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sm_dialogPop->play();
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}
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MessageState::MessageState(std::string &message)
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: m_message(std::move(message))
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, m_transition(0,
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0,
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INITIAL_WIDTH_HEIGHT,
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INITIAL_WIDTH_HEIGHT,
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0,
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0,
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TARGET_WIDTH,
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TARGET_HEIGHT,
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ui::Transition::DEFAULT_THRESHOLD)
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, m_state(State::Opening)
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{
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MessageState::initialize_static_members();
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sm_dialogPop->play();
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}
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// ---- Public functions ----
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void MessageState::update(const sdl2::Input &input)
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{
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switch (m_state)
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{
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case State::Opening:
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case State::Closing: MessageState::update_dimensions(); break;
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case State::Displaying: MessageState::update_handle_input(input); break;
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}
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}
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void MessageState::render(sdl2::Renderer &renderer)
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{
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// This is were to render
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static constexpr int y = 229;
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const bool hasFocus = BaseState::has_focus();
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// Dim the background and render the dialog. Only continue if we're fully open.
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renderer.render_rectangle(0, 0, graphics::SCREEN_WIDTH, graphics::SCREEN_HEIGHT, colors::DIM_BACKGROUND);
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sm_dialog->render(renderer, hasFocus);
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if (!m_transition.in_place()) { return; }
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sm_textFont->render_text_wrapped(312, y + 24, colors::WHITE, 656, m_message);
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renderer.render_line(280, y + 192, 999, y + 192, colors::DIV_COLOR);
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sm_optionFont->render_text(sm_okX, y + 214, colors::WHITE, sm_okText);
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}
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// ---- Private functions ----
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void MessageState::initialize_static_members()
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{
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static constexpr std::string_view CONFIRM_POP = "romfs:/Sound/ConfirmPop.wav";
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if (sm_okText && sm_dialog && sm_dialogPop && sm_textFont && sm_optionFont) { return; }
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// This is needed later, so it comes first.
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sm_textFont = sdl2::FontManager::create_load_resource<sdl2::SystemFont>(graphics::fonts::names::TWENTY_PIXEL,
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graphics::fonts::sizes::TWENTY_PIXEL);
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sm_optionFont = sdl2::FontManager::create_load_resource<sdl2::SystemFont>(graphics::fonts::names::THIRTY_TWO_PIXEL,
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graphics::fonts::sizes::TWENTY_TWO_PIXEL);
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// OK text and X coord.
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sm_okText = strings::get_by_name(strings::names::YES_NO_OK, 2);
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sm_okX = math::Util<int>::center_within(graphics::SCREEN_WIDTH, sm_textFont->get_text_width(sm_okText));
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// Dialog.
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sm_dialog = ui::DialogBox::create(0, 0, 0, 0);
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sm_dialog->set_from_transition(m_transition, true);
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// Sound to play.
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sm_dialogPop = sdl2::SoundManager::create_load_resource(CONFIRM_POP, CONFIRM_POP);
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}
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void MessageState::update_dimensions() noexcept
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{
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// Update the dialog.
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m_transition.update();
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sm_dialog->set_from_transition(m_transition, true);
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// Conditions for state shifting.
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const bool opened = m_state == State::Opening && m_transition.in_place();
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const bool closed = m_state == State::Closing && m_transition.in_place();
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if (opened) { m_state = State::Displaying; }
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else if (closed) { MessageState::deactivate_state(); }
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}
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void MessageState::update_handle_input(const sdl2::Input &input) noexcept
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{
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// Input bools.
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const bool aPressed = input.button_pressed(HidNpadButton_A);
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// Handle the triggerguard.
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m_triggerGuard = m_triggerGuard || (aPressed && !m_triggerGuard);
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// Conditions.
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const bool finished = m_triggerGuard && aPressed;
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if (finished) { MessageState::close_dialog(); }
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}
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void MessageState::close_dialog()
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{
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m_state = State::Closing;
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m_transition.set_target_width(32);
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m_transition.set_target_height(32);
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}
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void MessageState::deactivate_state()
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{
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FadeState::create_and_push(colors::DIM_BACKGROUND, colors::ALPHA_FADE_END, colors::ALPHA_FADE_BEGIN, nullptr);
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BaseState::deactivate();
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}
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