JKSV/include/appstates/MainMenuState.hpp
2026-03-20 12:41:04 -04:00

120 lines
4.0 KiB
C++

#pragma once
#include "StateManager.hpp"
#include "appstates/BaseState.hpp"
#include "data/data.hpp"
#include "sdl.hpp"
#include "ui/ControlGuide.hpp"
#include "ui/IconMenu.hpp"
#include <memory>
/// @brief The main
class MainMenuState final : public BaseState
{
public:
/// @brief Creates and initializes the main menu.
MainMenuState(sdl2::Renderer &renderer);
/// @brief Returns a new MainMenuState
static inline std::shared_ptr<MainMenuState> create(sdl2::Renderer &renderer)
{ return std::make_shared<MainMenuState>(renderer); }
/// @brief Creates and returns a new MainMenuState. Pushes it automatically.
static inline std::shared_ptr<MainMenuState> create_and_push(sdl2::Renderer &renderer)
{
auto newState = MainMenuState::create(renderer);
StateManager::push_state(newState);
return newState;
}
/// @brief Runs update routine.
void update(const sdl2::Input &input) override;
/// @brief Runs the sub-update routine.
void sub_update() override;
/// @brief Renders menu to screen.
void render(sdl2::Renderer &renderer) override;
/// @brief Allows the update task to signal it found an update.
void signal_update_found();
/// @brief Signals to
static void initialize_view_states();
/// @brief Calls refresh on on view states in the vector.
static void refresh_view_states();
// clang-format off
struct DataStruct : sys::Task::DataStruct
{
data::UserList userList;
MainMenuState *spawningState{};
};
// clang-format on
private:
/// @brief Render target this state renders to.
sdl2::SharedTexture m_renderTarget{};
/// @brief The background gradient.
sdl2::SharedTexture m_background{};
/// @brief Icon for the settings option,
sdl2::SharedTexture m_settingsIcon{};
/// @brief Icon for the extras option.
sdl2::SharedTexture m_extrasIcon{};
/// @brief Special menu type that uses icons.
std::shared_ptr<ui::IconMenu> m_mainMenu{};
/// @brief Control guide in the bottom right.
std::shared_ptr<ui::ControlGuide> m_controlGuide{};
/// @brief This is the data struct passed to tasks.
std::shared_ptr<MainMenuState::DataStruct> m_dataStruct{};
/// @brief Allows the check_for_update task to signal that an update was found (to prevent corrupted textures!)
std::atomic_bool m_updateFound{};
/// @brief Records the size of the sm_users vector.
static inline int sm_userCount{};
/// @brief This is the list of user pointers from data.
static inline data::UserList sm_users{};
/// @brief This is the pointer to the settings state.
static inline std::shared_ptr<BaseState> sm_settingsState{};
/// @brief This is the pointer to the extras state.
static inline std::shared_ptr<BaseState> sm_extrasState{};
/// @brief This is the vector of title selection states.
static inline std::vector<std::shared_ptr<BaseState>> sm_states{};
/// @brief Creates the settings and extras.
void initialize_settings_extras(sdl2::Renderer &renderer);
/// @brief Pushes the icons to the main menu.
void initialize_menu();
/// @brief Initializes the data struct.
void initialize_data_struct();
/// @brief Silently checks for an update in the background.
void check_for_update();
/// @brief Pushes the target state to the vector.
void push_target_state();
/// @brief Creates the user option state.
void create_user_options();
/// @brief Backups up all save data for all users.
void backup_all_for_all();
/// @brief Pushes the update notice and allows the user to select whether or not they want to update JKSV.
void confirm_update();
};