JKSV/include/ui/BoundingBox.hpp
2025-08-06 19:35:23 -04:00

68 lines
2.0 KiB
C++

#pragma once
#include "sdl.hpp"
#include "ui/ColorMod.hpp"
#include "ui/Element.hpp"
#include <memory>
namespace ui
{
class BoundingBox final : public ui::Element
{
public:
/// @brief Constructs a new bounding box instance.
/// @param x X coord to render to.
/// @param y Y coord to render to.
/// @param width Width of the box in pixels.
/// @param height Height of the box in pixels.
BoundingBox(int x, int y, int width, int height);
/// @brief Required destructor.
~BoundingBox() {};
/// @brief Creates a returns a new BoundingBox. See constructor.
static std::shared_ptr<ui::BoundingBox> create(int x, int y, int width, int height);
/// @brief Update override.
void update(bool hasFocus) override;
/// @brief Render override.
void render(sdl::SharedTexture &target, bool hasFocus) override;
/// @brief Sets the X and Y coord.
/// @param x New X coord.
/// @param y New Y coord.
void set_xy(int x, int y);
/// @brief Sets the width and height of the bounding box.
/// @param width New width.
/// @param height New height.
void set_width_height(int width, int height);
/// @brief Passing this to the set functions will keep the same coord.
static inline constexpr int NO_SET = -1;
private:
/// @brief X coord to render to.
int m_x{};
/// @brief Y coord to rend to.
int m_y{};
/// @brief Width of the box.
int m_width{};
/// @brief Height of the box.
int m_height{};
/// @brief Color for the bounding box.
ui::ColorMod m_colorMod{};
/// @brief This is shared by all instances.
static inline sdl::SharedTexture sm_corners{};
/// @brief Loads ^
void initialize_static_members();
};
}