JKSV/include/ui/TitleView.hpp
2025-07-04 13:06:47 -04:00

58 lines
1.9 KiB
C++

#pragma once
#include "data/data.hpp"
#include "sdl.hpp"
#include "ui/ColorMod.hpp"
#include "ui/Element.hpp"
#include "ui/TitleTile.hpp"
#include <vector>
namespace ui
{
/// @brief Presents a grid of icons to select a title from.
class TitleView : public ui::Element
{
public:
/// @brief Creates a title view using passed user pointer.
/// @param user User to use.
TitleView(data::User *user);
/// @brief Required destructor.
~TitleView() {};
/// @brief Runs the update routine.
/// @param hasFocus Whether the calling state has focus.
void update(bool hasFocus);
/// @brief Runs the render routine.
/// @param target Target to render to.
/// @param hasFocus Whether or not the calling state has focus.
void render(SDL_Texture *target, bool hasFocus);
/// @brief Returns index of the currently selected tile.
/// @return Index of currently selected tile.
int get_selected() const;
/// @brief Forces a refresh of the view.
void refresh();
/// @brief Resets the view to its default, empty state.
void reset();
private:
/// @brief Pointer to user passed.
data::User *m_user = nullptr;
/// @brief Y coordinate.
double m_y = 28.0f;
/// @brief Currently highlighted/selected title.
int m_selected = 0;
/// @brief X coordinate of the currently selected tile so it can be rendered over top of the rest.
double m_selectedX;
/// @brief Y coordinate. Same as above.
double m_selectedY;
/// @brief Color mod for bounding/selection pulse.
ui::ColorMod m_colorMod;
/// @brief Vector of selection tiles.
std::vector<ui::TitleTile> m_titleTiles;
};
} // namespace ui