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47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
#pragma once
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#include "sdl.hpp"
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namespace ui
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{
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/// @brief Tile for Titleview.
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class TitleTile
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{
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public:
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/// @brief Constructor.
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/// @param isFavorite Whether the title is a favorite and should have the little heart rendered.
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/// @param icon Shared texture pointer to the icon.
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TitleTile(bool isFavorite, sdl::SharedTexture icon);
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/// @brief Runs the update routine.
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/// @param isSelected Whether or not the tile is selected and needs to expand.
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void update(bool isSelected);
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/// @brief Runs the render routine.
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/// @param target Target to render to.
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/// @param x X coordinate to render to.
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/// @param y Y coordinate to render to.
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void render(SDL_Texture *target, int x, int y);
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/// @brief Resets the width and height of the tile.
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void reset();
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/// @brief Returns the render width in pixels.
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/// @return Render width.
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int get_width() const;
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/// @brief Returns the render height in pixels.
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/// @return Render height.
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int get_height() const;
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private:
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/// @brief Width in pixels to render icon at.
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int m_renderWidth = 128;
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/// @brief Height in pixels to render icon at.
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int m_renderHeight = 128;
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/// @brief Whether or not the title is a favorite.
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bool m_isFavorite = false;
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/// @brief Title's icon texture.
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sdl::SharedTexture m_icon = nullptr;
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};
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} // namespace ui
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