JKSV/include/appstates/MainMenuState.hpp

65 lines
1.9 KiB
C++

#pragma once
#include "appstates/BaseState.hpp"
#include "data/data.hpp"
#include "sdl.hpp"
#include "ui/IconMenu.hpp"
#include <memory>
/// @brief The main
class MainMenuState final : public BaseState
{
public:
/// @brief Creates and initializes the main menu.
MainMenuState();
/// @brief Required even if it does nothing.
~MainMenuState() {};
/// @brief Runs update routine.
void update() override;
/// @brief Renders menu to screen.
void render() override;
/// @brief Signals to
static void initialize_view_states();
/// @brief Calls refresh on on view states in the vector.
static void refresh_view_states();
private:
/// @brief Render target this state renders to.
sdl::SharedTexture m_renderTarget{};
/// @brief The background gradient.
sdl::SharedTexture m_background{};
/// @brief Icon for the settings option,
sdl::SharedTexture m_settingsIcon{};
/// @brief Icon for the extras option.
sdl::SharedTexture m_extrasIcon{};
/// @brief Special menu type that uses icons.
ui::IconMenu m_mainMenu;
/// @brief Pointer to control guide string so I don't need to call string::getByName every loop.
const char *m_controlGuide{};
/// @brief X coordinate of the control guide in the bottom right corner.
int m_controlGuideX{};
/// @brief This is the list of user pointers from data.
static inline data::UserList sm_users{};
/// @brief This is the pointer to the settings state.
static inline std::shared_ptr<BaseState> sm_settingsState{};
/// @brief This is the pointer to the extras state.
static inline std::shared_ptr<BaseState> sm_extrasState{};
/// @brief This is the vector of title selection states.
static inline std::vector<std::shared_ptr<BaseState>> sm_states{};
};