JKSV/source/input.cpp
2025-02-21 13:31:40 -05:00

33 lines
650 B
C++

#include "input.hpp"
namespace
{
PadState s_gamepad;
}
void input::initialize(void)
{
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
padInitializeDefault(&s_gamepad);
}
void input::update(void)
{
padUpdate(&s_gamepad);
}
bool input::button_pressed(HidNpadButton button)
{
return (s_gamepad.buttons_cur & button) && !(s_gamepad.buttons_old & button);
}
bool input::button_held(HidNpadButton button)
{
return (s_gamepad.buttons_cur & button) && (s_gamepad.buttons_old & button);
}
bool input::button_released(HidNpadButton button)
{
return (s_gamepad.buttons_old & button) && !(s_gamepad.buttons_cur & button);
}