JKSV/source/appstates/FileModeState.cpp
2025-11-14 20:52:25 -05:00

291 lines
9.6 KiB
C++

#include "appstates/FileModeState.hpp"
#include "appstates/FileOptionState.hpp"
#include "config/config.hpp"
#include "graphics/colors.hpp"
#include "graphics/screen.hpp"
#include "input.hpp"
#include "logging/logger.hpp"
#include "mathutil.hpp"
#include "strings/strings.hpp"
#include "stringutil.hpp"
#include <cmath>
namespace
{
/// @brief This is the X position of the file mode pop up.
constexpr int PERMA_X = 15;
/// @brief This is the target Y of the pop-up. The starting Y is the height of the screen.
constexpr int TARGET_Y = 91;
}
// ---- Construction ----
FileModeState::FileModeState(std::string_view mountA, std::string_view mountB, int64_t journalSize, bool isSystem)
: m_mountA(mountA)
, m_mountB(mountB)
, m_isSystem(isSystem)
, m_allowSystem(config::get_by_key(config::keys::ALLOW_WRITING_TO_SYSTEM))
, m_journalSize(journalSize)
, m_transition(PERMA_X, graphics::SCREEN_HEIGHT, 0, 0, PERMA_X, TARGET_Y, 0, 0, ui::Transition::DEFAULT_THRESHOLD)
, m_state(State::Rising)
{
FileModeState::initialize_static_members();
FileModeState::initialize_paths();
FileModeState::initialize_menus();
}
// ---- Public functions ----
void FileModeState::update()
{
switch (m_state)
{
case State::Rising:
case State::Dropping: FileModeState::update_y(); break;
case State::Open: FileModeState::update_handle_input(); break;
}
}
void FileModeState::render()
{
// Coords for divider lines.
static constexpr int LINE_A_X = 617;
static constexpr int LINE_B_X = 618;
// Shared.
static constexpr int LINE_Y_A = 0;
static constexpr int LINE_Y_B = 538;
const bool hasFocus = BaseState::has_focus();
sm_renderTarget->clear(colors::TRANSPARENT);
// This is here so it's rendered underneath the pop-up frame.
sm_controlGuide->render(sdl::Texture::Null, hasFocus);
// Center divider lines.
sdl::render_line(sm_renderTarget, LINE_A_X, LINE_Y_A, LINE_A_X, LINE_Y_B, colors::WHITE);
sdl::render_line(sm_renderTarget, LINE_B_X, LINE_Y_A, LINE_B_X, LINE_Y_B, colors::DIALOG_DARK);
// Menus
m_dirMenuA->render(sm_renderTarget, hasFocus && m_target == Target::MountA);
m_dirMenuB->render(sm_renderTarget, hasFocus && m_target == Target::MountB);
// Frame.
sm_frame->render(sdl::Texture::Null, true);
// Main target.
const int y = m_transition.get_y();
sm_renderTarget->render(sdl::Texture::Null, 23, y + 12);
}
// ---- Private functions ----
void FileModeState::initialize_static_members()
{
// Frame coords and dimensions.
static constexpr int FRAME_WIDTH = 1250;
static constexpr int FRAME_HEIGHT = 555;
// Inner target coords and dimensions.
static constexpr int INNER_WIDTH = 1234;
static constexpr int INNER_HEIGHT = 538;
// This is the name of the render target for the main body.
static constexpr std::string_view RENDER_TARGET_NAME = "FMRenderTarget";
if (sm_frame && sm_renderTarget && sm_controlGuide) { return; }
sm_frame = ui::Frame::create(PERMA_X, graphics::SCREEN_HEIGHT, FRAME_WIDTH, FRAME_HEIGHT);
sm_renderTarget = sdl::TextureManager::load(RENDER_TARGET_NAME, INNER_WIDTH, INNER_HEIGHT, SDL_TEXTUREACCESS_TARGET);
sm_controlGuide = ui::ControlGuide::create(strings::get_by_name(strings::names::CONTROL_GUIDES, 4));
}
void FileModeState::initialize_paths()
{
m_pathA = m_mountA + ":/";
m_pathB = m_mountB + ":/";
}
void FileModeState::initialize_menus()
{
// Menu A.
static constexpr int MENU_A_X = 8;
// Menu B.
static constexpr int MENU_B_X = 630;
// Shared.
static constexpr int MENU_Y = 5;
static constexpr int MENU_WIDTH = 594;
static constexpr int MENU_FONT_SIZE = 20;
static constexpr int MENU_TARGET_HEIGHT = 538;
m_dirMenuA = ui::Menu::create(MENU_A_X, MENU_Y, MENU_WIDTH, MENU_FONT_SIZE, MENU_TARGET_HEIGHT);
m_dirMenuB = ui::Menu::create(MENU_B_X, MENU_Y, MENU_WIDTH, MENU_FONT_SIZE, MENU_TARGET_HEIGHT);
FileModeState::initialize_directory_menu(m_pathA, m_dirA, *m_dirMenuA.get());
FileModeState::initialize_directory_menu(m_pathB, m_dirB, *m_dirMenuB.get());
}
void FileModeState::initialize_directory_menu(const fslib::Path &path, fslib::Directory &directory, ui::Menu &menu)
{
static constexpr const char *DIR_PREFIX = "[D] ";
static constexpr const char *FILE_PREFIX = "[F] ";
directory.open(path);
if (!directory.is_open()) { return; }
menu.reset();
menu.add_option(".");
menu.add_option("..");
for (const fslib::DirectoryEntry &entry : directory)
{
std::string option{};
if (entry.is_directory()) { option = DIR_PREFIX; }
else { option = FILE_PREFIX; }
option += entry.get_filename();
menu.add_option(option);
}
}
void FileModeState::update_y() noexcept
{
// Update the transition.
m_transition.update();
// Grab the Y and update the frame.
const int y = m_transition.get_y();
sm_frame->set_y(y);
// Conditions for changing to next state.
const bool finishedRising = m_state == State::Rising && m_transition.in_place_xy();
const bool finishedDropping = m_state == State::Dropping && m_transition.in_place_xy();
if (finishedRising) { m_state = State::Open; }
else if (finishedDropping) { FileModeState::deactivate_state(); }
}
void FileModeState::update_handle_input() noexcept
{
// Get whether or not the state has focus.
const bool hasFocus = BaseState::has_focus();
// Grab references to the current target we're working with.
ui::Menu &menu = FileModeState::get_source_menu();
fslib::Path &path = FileModeState::get_source_path();
fslib::Directory &directory = FileModeState::get_source_directory();
// Input bools.
const bool aPressed = input::button_pressed(HidNpadButton_A);
const bool bPressed = input::button_pressed(HidNpadButton_B);
const bool xPressed = input::button_pressed(HidNpadButton_X);
const bool zlZRPressed = input::button_pressed(HidNpadButton_ZL) || input::button_pressed(HidNpadButton_ZR);
const bool minusPressed = input::button_pressed(HidNpadButton_Minus);
// Conditions
if (aPressed) { FileModeState::enter_selected(path, directory, menu); }
else if (bPressed) { FileModeState::up_one_directory(path, directory, menu); }
else if (xPressed) { FileModeState::open_option_menu(directory, menu); }
else if (zlZRPressed) { FileModeState::change_target(); }
else if (minusPressed)
{
m_state = State::Dropping;
m_transition.set_target_y(graphics::SCREEN_HEIGHT);
}
// Update the menu and control guide.
menu.update(hasFocus);
sm_controlGuide->update(hasFocus);
}
void FileModeState::enter_selected(fslib::Path &path, fslib::Directory &directory, ui::Menu &menu)
{
const int selected = menu.get_selected();
switch (selected)
{
case 0: return;
case 1: FileModeState::up_one_directory(path, directory, menu); break;
default:
{
const int dirIndex = selected - 2;
const fslib::DirectoryEntry &entry = directory[dirIndex];
if (entry.is_directory()) { FileModeState::enter_directory(path, directory, menu, entry); }
}
break;
}
}
void FileModeState::open_option_menu(fslib::Directory &directory, ui::Menu &menu)
{
const int selected = menu.get_selected();
// Don't push the menu if the '..' is highlighted.
if (selected == 0 || selected > 1) { FileOptionState::create_and_push(this); }
}
void FileModeState::change_target() { m_target = m_target == Target::MountA ? Target::MountB : Target::MountA; }
void FileModeState::up_one_directory(fslib::Path &path, fslib::Directory &directory, ui::Menu &menu)
{
if (FileModeState::path_is_root(path)) { return; }
size_t lastSlash = path.find_last_of('/');
if (lastSlash == path.NOT_FOUND) { return; }
else if (lastSlash <= 0) { lastSlash = 1; }
fslib::Path newPath{path.sub_path(lastSlash)};
path = std::move(newPath);
FileModeState::initialize_directory_menu(path, directory, menu);
}
void FileModeState::enter_directory(fslib::Path &path,
fslib::Directory &directory,
ui::Menu &menu,
const fslib::DirectoryEntry &entry)
{
if (!entry.is_directory()) { return; }
path /= entry.get_filename();
FileModeState::initialize_directory_menu(path, directory, menu);
}
ui::Menu &FileModeState::get_source_menu() noexcept
{
return m_target == Target::MountA ? *m_dirMenuA.get() : *m_dirMenuB.get();
}
ui::Menu &FileModeState::get_destination_menu() noexcept
{
return m_target == Target::MountA ? *m_dirMenuB.get() : *m_dirMenuA.get();
}
fslib::Path &FileModeState::get_source_path() noexcept { return m_target == Target::MountA ? m_pathA : m_pathB; }
fslib::Path &FileModeState::get_destination_path() noexcept { return m_target == Target::MountA ? m_pathB : m_pathA; }
fslib::Directory &FileModeState::get_source_directory() noexcept { return m_target == Target::MountA ? m_dirA : m_dirB; }
fslib::Directory &FileModeState::get_destination_directory() noexcept { return m_target == Target::MountA ? m_dirB : m_dirA; }
void FileModeState::deactivate_state() noexcept
{
// This should be already set to this, but just to be sure.
sm_frame->set_y(graphics::SCREEN_HEIGHT);
// Close both mount points.
fslib::close_file_system(m_mountA);
fslib::close_file_system(m_mountB);
// Reset the control guide.
sm_controlGuide->reset();
// Mark the state for deletion.
BaseState::deactivate();
}