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https://github.com/J-D-K/JKSV.git
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233 lines
9.2 KiB
C++
233 lines
9.2 KiB
C++
#pragma once
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#include "StateManager.hpp"
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#include "appstates/BaseState.hpp"
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#include "appstates/FadeState.hpp"
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#include "appstates/ProgressState.hpp"
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#include "appstates/TaskState.hpp"
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#include "graphics/colors.hpp"
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#include "input.hpp"
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#include "logging/logger.hpp"
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#include "sdl.hpp"
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#include "strings/strings.hpp"
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#include "sys/sys.hpp"
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#include "ui/ui.hpp"
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#include <memory>
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#include <string>
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#include <switch.h>
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namespace
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{
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// This is the base position on the screen used to center the Yes [A](...) text.
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constexpr int COORD_YES_X = 460;
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// ^ but for no.
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constexpr int COORD_NO_X = 820;
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} // namespace
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/// @brief Templated class to create confirmation dialogs.
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/// @tparam TaskType The type of task spawned on confirmation. Ex: Task, ProgressTask
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/// @tparam StateType The state type spawned on confirmation. Ex: TaskState, ProgressState
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/// @tparam StructType The type of struct passed to the state on confirmation.
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template <typename TaskType, typename StateType>
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class ConfirmState final : public BaseState
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{
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public:
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/// @brief Constructor for new ConfirmState.
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/// @param query The string displayed.
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/// @param holdRequired Whether or not confirmation requires holding A for three seconds.
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/// @param function Function executed on confirmation.
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/// @param dataStruct shared_ptr<StructType> that is passed to function. I tried templating this and it was a nightmare.
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ConfirmState(std::string_view query,
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bool holdRequired,
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sys::threadpool::JobFunction function,
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sys::Task::TaskData taskData)
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: BaseState(false)
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, m_query(query)
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, m_yesText(strings::get_by_name(strings::names::YES_NO_OK, 0))
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, m_noText(strings::get_by_name(strings::names::YES_NO_OK, 1))
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, m_holdRequired(holdRequired)
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, m_function(function)
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, m_taskData(taskData)
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{
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ConfirmState::initialize_static_members();
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ConfirmState::center_no();
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ConfirmState::center_yes();
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ConfirmState::load_holding_strings();
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}
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/// @brief Returns a new ConfirmState. See constructor.
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static inline std::shared_ptr<ConfirmState> create(std::string_view query,
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bool holdRequired,
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sys::threadpool::JobFunction function,
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sys::Task::TaskData taskData)
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{
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return std::make_shared<ConfirmState>(query, holdRequired, function, taskData);
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}
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/// @brief Creates and returns a new ConfirmState and pushes it.
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static inline std::shared_ptr<ConfirmState> create_and_push(std::string_view query,
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bool holdRequired,
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sys::threadpool::JobFunction function,
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sys::Task::TaskData taskData)
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{
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// I'm gonna use a sneaky trick here. This shouldn't do this because it's confusing.
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auto newState = create(query, holdRequired, function, taskData);
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StateManager::push_state(newState);
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return newState;
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}
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/// @brief Same as above but with a fade transition pushed in between.
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static std::shared_ptr<ConfirmState> create_push_fade(std::string_view query,
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bool holdRequired,
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sys::threadpool::JobFunction function,
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sys::Task::TaskData taskData)
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{
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auto newState = ConfirmState::create(query, holdRequired, function, taskData);
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FadeState::create_and_push(colors::DIM_BACKGROUND, 0x00, 0x88, newState);
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return newState;
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}
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/// @brief Just updates the ConfirmState.
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void update() override
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{
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const bool aPressed = input::button_pressed(HidNpadButton_A);
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const bool bPressed = input::button_pressed(HidNpadButton_B);
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const bool aHeld = input::button_held(HidNpadButton_A);
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const bool aReleased = input::button_released(HidNpadButton_A);
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m_triggerGuard = m_triggerGuard || (aPressed && !m_triggerGuard);
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const bool noHoldTrigger = m_triggerGuard && aPressed && !m_holdRequired;
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const bool holdTriggered = m_triggerGuard && aPressed && m_holdRequired;
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const bool holdSustained = m_triggerGuard && aHeld && m_holdRequired;
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if (noHoldTrigger) { ConfirmState::confirmed(); }
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else if (holdTriggered) { ConfirmState::hold_triggered(); }
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else if (holdSustained) { ConfirmState::hold_sustained(); }
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else if (aReleased) { ConfirmState::hold_released(); }
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else if (bPressed) { ConfirmState::cancelled(); }
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}
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/// @brief Renders the state to screen.
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void render() override
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{
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const bool hasFocus = BaseState::has_focus();
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sdl::render_rect_fill(sdl::Texture::Null, 0, 0, 1280, 720, colors::DIM_BACKGROUND);
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sm_dialog->render(sdl::Texture::Null, hasFocus);
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sdl::text::render(sdl::Texture::Null, 312, 288, 20, 656, colors::WHITE, m_query);
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sdl::render_line(sdl::Texture::Null, 280, 454, 999, 454, colors::DIV_COLOR);
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sdl::render_line(sdl::Texture::Null, 640, 454, 640, 517, colors::DIV_COLOR);
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sdl::text::render(sdl::Texture::Null, m_yesX, 476, 22, sdl::text::NO_WRAP, colors::WHITE, m_yesText);
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sdl::text::render(sdl::Texture::Null, m_noX, 476, 22, sdl::text::NO_WRAP, colors::WHITE, m_noText);
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}
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private:
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/// @brief This stores the query text.
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std::string m_query{};
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/// @brief These are pointers to the strings used to avoid call strings::get_by_name so much.
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const char *m_yesText{}, *m_noText{};
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/// @brief X coordinate to render the Yes No
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int m_yesX{}, m_noX{};
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/// @brief This is to prevent the dialog from triggering immediately.
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bool m_triggerGuard{};
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/// @brief Whether or not holding [A] to confirm is required.
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const bool m_holdRequired{};
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/// @brief These are pointers to the holding strings.
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const char *m_holdText[3]{};
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/// @brief Keep track of the ticks/time needed to confirm.
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uint64_t m_startingTickCount{};
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/// @brief Keeps track of which
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int m_stage{};
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/// @brief Function to execute if action is confirmed.
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const sys::threadpool::JobFunction m_function{};
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/// @brief Pointer to data struct passed to ^
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const sys::Task::TaskData m_taskData{};
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static inline std::shared_ptr<ui::DialogBox> sm_dialog{};
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void initialize_static_members()
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{
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if (sm_dialog) { return; }
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sm_dialog = ui::DialogBox::create(280, 262, 720, 256);
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}
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// This just centers the Yes or holding text.
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void center_yes()
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{
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const int yesWidth = sdl::text::get_width(22, m_yesText);
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m_yesX = COORD_YES_X - (yesWidth / 2);
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}
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void center_no()
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{
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const int noWidth = sdl::text::get_width(22, m_noText);
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m_noX = COORD_NO_X - (noWidth / 2);
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}
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void load_holding_strings()
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{
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for (int i = 0; const char *string = strings::get_by_name(strings::names::HOLDING_STRINGS, i); i++)
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{
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m_holdText[i] = string;
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}
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}
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void confirmed()
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{
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// auto newState = std::make_shared<StateType>(m_function, m_taskData);
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auto newState = StateType::create_and_push(m_function, m_taskData);
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BaseState::deactivate();
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}
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void hold_triggered()
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{
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m_startingTickCount = SDL_GetTicks64();
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ConfirmState::change_holding_text(0);
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}
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void hold_sustained()
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{
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const uint64_t totalTicks = SDL_GetTicks64() - m_startingTickCount;
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const bool threeSeconds = totalTicks >= 3000;
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const bool twoSeconds = totalTicks >= 2000;
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const bool oneSecond = totalTicks >= 1000;
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if (threeSeconds) { ConfirmState::confirmed(); }
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else if (twoSeconds) { ConfirmState::change_holding_text(2); }
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else if (oneSecond) { ConfirmState::change_holding_text(1); }
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}
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void hold_released()
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{
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m_yesText = strings::get_by_name(strings::names::YES_NO_OK, 0);
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ConfirmState::center_yes();
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}
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void cancelled()
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{
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FadeState::create_and_push(colors::DIM_BACKGROUND, 0x88, 0x00, nullptr);
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BaseState::deactivate();
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}
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void change_holding_text(int index)
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{
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m_yesText = m_holdText[index];
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ConfirmState::center_yes();
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}
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};
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using ConfirmTask = ConfirmState<sys::Task, TaskState>;
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using ConfirmProgress = ConfirmState<sys::ProgressTask, ProgressState>; |