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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#pragma once
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#include <string>
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#include <switch.h>
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#include <SDL2/SDL.h>
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#include "graphics/graphics.hpp"
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namespace data
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{
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class titleInfo
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{
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public:
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// Constructor loads data for title
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titleInfo(uint64_t titleID);
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// Returns title as UTF-8 from NACP
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std::string getTitle(void);
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// Returns the path safe version of above
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std::string getPathSafeTitle(void);
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// Returns icon texture
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graphics::sdlTexture getIcon(void);
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// Returns save data size
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int64_t getSaveDataSize(FsSaveDataType saveType);
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int64_t getSaveDataSizeMax(FsSaveDataType saveType);
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// Returns journal size
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int64_t getJournalSize(FsSaveDataType saveType);
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int64_t getJournalSizeMax(FsSaveDataType saveType);
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// Returns save data owner id from NACP
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uint64_t getSaveDataOwnerID(void);
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// Return if title has data for save type
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bool hasAccountSaveData(void);
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bool hasBCATSaveData(void);
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bool hasDeviceSaveData(void);
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bool hasCacheSaveData(void);
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private:
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// Title ID is needed for a few things
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uint64_t m_TitleID;
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// NACP contains all the fun important stuff
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NacpStruct m_Nacp;
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// Pointer to icon
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graphics::sdlTexture m_Icon;
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};
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}
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