#include "appstates/TaskState.hpp" #include "appstates/FadeState.hpp" #include "graphics/colors.hpp" #include "input.hpp" #include "sdl.hpp" #include "strings/strings.hpp" #include "ui/PopMessageManager.hpp" void TaskState::update() { BaseTask::update_loading_glyph(); if (!m_task->is_running()) { TaskState::deactivate_state(); } } void TaskState::render() { const std::string status = m_task->get_status(); const int statusX = 640 - (sdl::text::get_width(BaseTask::FONT_SIZE, status.c_str()) / 2); sdl::render_rect_fill(sdl::Texture::Null, 0, 0, 1280, 720, colors::DIM_BACKGROUND); sdl::text::render(sdl::Texture::Null, statusX, 351, BaseTask::FONT_SIZE, sdl::text::NO_WRAP, colors::WHITE, status); BaseTask::render_loading_glyph(); } void TaskState::deactivate_state() { FadeState::create_and_push(colors::DIM_BACKGROUND, colors::ALPHA_FADE_END, colors::ALPHA_FADE_BEGIN, nullptr); BaseState::deactivate(); }