#include "ui/ColorMod.hpp" void ui::ColorMod::update() { if (m_direction && (m_colorMod += 6) >= 0x72) { m_direction = false; } else if (!m_direction && (m_colorMod -= 3) <= 0x00) { m_direction = true; } } ui::ColorMod::operator sdl::Color() const { return {static_cast((0x88 + m_colorMod) << 16 | (0xC5 + (m_colorMod / 2)) << 8 | 0xFF)}; }