#include "appstates/TextTitleSelectState.hpp" #include "StateManager.hpp" #include "appstates/BackupMenuState.hpp" #include "appstates/MainMenuState.hpp" #include "appstates/TitleOptionState.hpp" #include "colors.hpp" #include "config.hpp" #include "fs/save_mount.hpp" #include "fslib.hpp" #include "input.hpp" #include "logger.hpp" #include "sdl.hpp" #include namespace { // All of these states share this same target. constexpr std::string_view SECONDARY_TARGET = "SecondaryTarget"; } // namespace TextTitleSelectState::TextTitleSelectState(data::User *user) : TitleSelectCommon(), m_user(user), m_titleSelectMenu(32, 8, 1000, 20, 555), m_renderTarget(sdl::TextureManager::create_load_texture(SECONDARY_TARGET, 1080, 555, SDL_TEXTUREACCESS_STATIC | SDL_TEXTUREACCESS_TARGET)) { TextTitleSelectState::refresh(); } void TextTitleSelectState::update() { m_titleSelectMenu.update(AppState::has_focus()); // Both title selection states work too differently for this stuff to be shared IMO. if (input::button_pressed(HidNpadButton_A)) { // Grab selected. int selected = m_titleSelectMenu.get_selected(); // Grab what we need to continue. uint64_t applicationID = m_user->get_application_id_at(selected); FsSaveDataInfo *saveInfo = m_user->get_save_info_by_id(applicationID); data::TitleInfo *titleInfo = data::get_title_info_by_id(m_user->get_application_id_at(selected)); // Output path. fslib::Path targetPath = config::get_working_directory() / titleInfo->get_path_safe_title(); if ((fslib::directory_exists(targetPath) || fslib::create_directory(targetPath)) && fslib::open_save_data_with_save_info(fs::DEFAULT_SAVE_MOUNT, *saveInfo)) { // State auto backupMenuState = std::make_shared(m_user, titleInfo, static_cast(saveInfo->save_data_type)); StateManager::push_state(backupMenuState); } else { logger::log(fslib::get_error_string()); } } else if (input::button_pressed(HidNpadButton_X)) { int selected = m_titleSelectMenu.get_selected(); uint64_t applicationID = m_user->get_application_id_at(selected); data::TitleInfo *titleInfo = data::get_title_info_by_id(applicationID); auto titleOptionState = std::make_shared(m_user, titleInfo, this); StateManager::push_state(titleOptionState); } else if (input::button_pressed(HidNpadButton_Y)) { uint64_t applicationID = m_user->get_application_id_at(m_titleSelectMenu.get_selected()); config::add_remove_favorite(applicationID); // We need to resort all users, not just this one. data::UserList list; data::get_users(list); for (data::User *user : list) { user->sort_data(); } // Let the main menu state take care of this. MainMenuState::refresh_view_states(); } else if (input::button_pressed(HidNpadButton_B)) { AppState::deactivate(); } } void TextTitleSelectState::render() { m_renderTarget->clear(colors::TRANSPARENT); m_titleSelectMenu.render(m_renderTarget->get(), AppState::has_focus()); TitleSelectCommon::render_control_guide(); m_renderTarget->render(NULL, 201, 91); } void TextTitleSelectState::refresh() { m_titleSelectMenu.reset(); for (size_t i = 0; i < m_user->get_total_data_entries(); i++) { std::string option; uint64_t applicationID = m_user->get_application_id_at(i); const char *title = data::get_title_info_by_id(applicationID)->get_title(); if (config::is_favorite(applicationID)) { option = std::string("^\uE017^ ") + title; } else { option = title; } m_titleSelectMenu.add_option(option.c_str()); } }