#include "appstates/TaskState.hpp" #include "colors.hpp" #include "input.hpp" #include "sdl.hpp" #include "strings.hpp" #include "ui/PopMessageManager.hpp" void TaskState::update() { // Run the base update routine. BaseTask::update(); if (m_task.is_running() && input::button_pressed(HidNpadButton_Plus)) { // Throw the message. ui::PopMessageManager::push_message(ui::PopMessageManager::DEFAULT_MESSAGE_TICKS, strings::get_by_name(strings::names::POP_MESSAGES_GENERAL, 0)); } if (!m_task.is_running()) { AppState::deactivate(); } } void TaskState::render() { // Grab task string. std::string status = m_task.get_status(); // Center so it looks perty int statusX = 640 - (sdl::text::get_width(24, status.c_str()) / 2); // Dim the background states. sdl::render_rect_fill(NULL, 0, 0, 1280, 720, colors::DIM_BACKGROUND); // Render the status. sdl::text::render(NULL, statusX, 351, 24, sdl::text::NO_TEXT_WRAP, colors::WHITE, status.c_str()); // Render the loading glyph BaseTask::render_loading_glyph(); }