#include "appstates/BaseTask.hpp" #include "colors.hpp" namespace { /// @brief This is the time in milliseconds between changing glyphs. constexpr uint64_t TICKS_GLYPH_TRIGGER = 50; } // namespace BaseTask::BaseTask() : AppState(false) { m_frameTimer.start(TICKS_GLYPH_TRIGGER); } void BaseTask::update() { // Just bail if the timer wasn't triggered yet. if (!m_frameTimer.is_triggered()) { return; } // Reset to 0 here. if (++m_currentFrame >= 8) { m_currentFrame = 0; } // Update the color pulse. m_colorMod.update(); } void BaseTask::render_loading_glyph() { // This assumes it's being called after the background was dimmed. sdl::text::render(NULL, 56, 673, 32, sdl::text::NO_TEXT_WRAP, m_colorMod, sm_glyphArray.at(m_currentFrame).data()); }