#include "appstates/DataLoadingState.hpp" #include "colors.hpp" #include "logger.hpp" namespace { constexpr int SCREEN_CENTER = 640; } DataLoadingState::~DataLoadingState() { // This is to catch stragglers. m_context.process_icon_queue(); if (m_destructFunction) { m_destructFunction(); } } void DataLoadingState::update() { static constexpr int SCREEN_CENTER = 640; m_context.process_icon_queue(); BaseTask::update(); const std::string status = m_task->get_status(); const int statusWidth = sdl::text::get_width(22, status); m_statusX = SCREEN_CENTER - (statusWidth / 2); } void DataLoadingState::render() { static constexpr int ICON_X_COORD = SCREEN_CENTER - 128; static constexpr int ICON_Y_COORD = 226; const std::string status = m_task->get_status(); sdl::render_rect_fill(sdl::Texture::Null, 0, 0, 1280, 720, colors::CLEAR_COLOR); sm_jksvIcon->render(sdl::Texture::Null, ICON_X_COORD, ICON_Y_COORD); sdl::text::render(sdl::Texture::Null, m_statusX, 673, 22, sdl::text::NO_WRAP, colors::WHITE, status); BaseTask::render_loading_glyph(); } void DataLoadingState::initialize_static_members() { if (sm_jksvIcon) { return; } sm_jksvIcon = sdl::TextureManager::create_load_texture("LoadingIcon", "romfs:/Textures/LoadingIcon.png"); }