#include "data/data.hpp" #include "appstates/DataLoadingState.hpp" #include "data/DataContext.hpp" #include "error.hpp" #include "logging/logger.hpp" #include "strings/strings.hpp" #include namespace { data::DataContext s_context{}; } // namespace /// @brief The main routine for the task to load data. static void data_initialize_task(sys::Task *task, bool clearCache); void data::launch_initialization(bool clearCache, std::function onDestruction) { auto loadingState = DataLoadingState::create(s_context, onDestruction, data_initialize_task, clearCache); StateManager::push_state(loadingState); } void data::get_users(data::UserList &userList) { s_context.get_users(userList); } data::TitleInfo *data::get_title_info_by_id(uint64_t applicationID) { return s_context.get_title_by_id(applicationID); } void data::load_title_to_map(uint64_t applicationID) { s_context.load_title(applicationID); } bool data::title_exists_in_map(uint64_t applicationID) { return s_context.title_is_loaded(applicationID); } void data::get_title_info_list(data::TitleInfoList &listOut) { s_context.get_title_info_list(listOut); } void data::get_title_info_by_type(FsSaveDataType saveType, data::TitleInfoList &listOut) { s_context.get_title_info_list_by_type(saveType, listOut); } static void data_initialize_task(sys::Task *task, bool clearCache) { if (error::is_null(task)) { return; } const char *statusFinalizing = strings::get_by_name(strings::names::DATA_LOADING_STATUS, 6); if (clearCache) { s_context.delete_cache(); } s_context.read_cache(task); s_context.load_application_records(task); s_context.import_svi_files(task); s_context.load_create_users(task); s_context.load_user_save_info(task); s_context.write_cache(task); task->set_status(statusFinalizing); // This is here so at least they know something is happening instead of a freeze. task->complete(); }