#include "appstates/TextTitleSelectState.hpp" #include "appstates/MainMenuState.hpp" #include "colors.hpp" #include "config.hpp" #include "input.hpp" #include "sdl.hpp" #include namespace { // All of these states share this same target. constexpr std::string_view SECONDARY_TARGET = "SecondaryTarget"; } // namespace TextTitleSelectState::TextTitleSelectState(data::User *user) : TitleSelectCommon(), m_user(user), m_titleSelectMenu(32, 8, 1000, 20, 555), m_renderTarget(sdl::TextureManager::create_load_texture(SECONDARY_TARGET, 1080, 555, SDL_TEXTUREACCESS_STATIC | SDL_TEXTUREACCESS_TARGET)) { TextTitleSelectState::refresh(); } void TextTitleSelectState::update(void) { m_titleSelectMenu.update(AppState::has_focus()); if (input::button_pressed(HidNpadButton_Y)) { config::add_remove_favorite(m_user->get_application_id_at(m_titleSelectMenu.get_selected())); MainMenuState::refresh_view_states(); } else if (input::button_pressed(HidNpadButton_B)) { AppState::deactivate(); } } void TextTitleSelectState::render(void) { m_renderTarget->clear(colors::TRANSPARENT); m_titleSelectMenu.render(m_renderTarget->get(), AppState::has_focus()); TitleSelectCommon::render_control_guide(); m_renderTarget->render(NULL, 201, 91); } void TextTitleSelectState::refresh(void) { m_titleSelectMenu.reset(); for (size_t i = 0; i < m_user->get_total_data_entries(); i++) { std::string option; uint64_t applicationID = m_user->get_application_id_at(i); const char *title = data::get_title_info_by_id(applicationID)->get_title(); if (config::is_favorite(applicationID)) { option = std::string("^\uE017^ ") + title; } else { option = title; } m_titleSelectMenu.add_option(option.c_str()); } }