#include "UI/RenderFunctions.hpp" #include "Colors.hpp" namespace { SDL::SharedTexture s_DialogCorners = nullptr; SDL::SharedTexture s_MenuBoundingCorners = nullptr; } // namespace void UI::RenderDialogBox(SDL_Texture *Target, int X, int Y, int Width, int Height) { if (!s_DialogCorners) { s_DialogCorners = SDL::TextureManager::CreateLoadTexture("DialogCorners", "romfs:/Textures/DialogCorners.png"); } // Top s_DialogCorners->RenderPart(Target, X, Y, 0, 0, 16, 16); SDL::RenderRectFill(Target, X + 16, Y, Width - 32, 16, Colors::DialogBox); s_DialogCorners->RenderPart(Target, (X + Width) - 16, Y, 16, 0, 16, 16); // Middle SDL::RenderRectFill(NULL, X, Y + 16, Width, Height - 32, Colors::DialogBox); // Bottom s_DialogCorners->RenderPart(Target, X, (Y + Height) - 16, 0, 16, 16, 16); SDL::RenderRectFill(NULL, X + 16, (Y + Height) - 16, Width - 32, 16, Colors::DialogBox); s_DialogCorners->RenderPart(NULL, (X + Width) - 16, (Y + Height) - 16, 16, 16, 16, 16); }