#include "appstates/FileModeState.hpp" #include "appstates/FileOptionState.hpp" #include "config/config.hpp" #include "graphics/ScopedRender.hpp" #include "graphics/colors.hpp" #include "graphics/screen.hpp" #include "logging/logger.hpp" #include "mathutil.hpp" #include "strings/strings.hpp" #include "stringutil.hpp" #include namespace { /// @brief This is the X position of the file mode pop up. constexpr int PERMA_X = 15; /// @brief This is the target Y of the pop-up. The starting Y is the height of the screen. constexpr int TARGET_Y = 91; } // ---- Construction ---- FileModeState::FileModeState(std::string_view mountA, std::string_view mountB, int64_t journalSize, bool isSystem) : m_mountA(mountA) , m_mountB(mountB) , m_isSystem(isSystem) , m_allowSystem(config::get_by_key(config::keys::ALLOW_WRITING_TO_SYSTEM)) , m_journalSize(journalSize) , m_transition(PERMA_X, graphics::SCREEN_HEIGHT, 0, 0, PERMA_X, TARGET_Y, 0, 0, ui::Transition::DEFAULT_THRESHOLD) , m_state(State::Rising) { FileModeState::initialize_static_members(); FileModeState::initialize_paths(); FileModeState::initialize_menus(); } // ---- Public functions ---- void FileModeState::update(const sdl2::Input &input) { switch (m_state) { case State::Rising: case State::Dropping: FileModeState::update_y(); break; case State::Open: FileModeState::update_handle_input(input); break; } } void FileModeState::render(sdl2::Renderer &renderer) { // Coords for divider lines. static constexpr int LINE_A_X = 617; static constexpr int LINE_B_X = 618; // Shared. static constexpr int LINE_Y_A = 0; static constexpr int LINE_Y_B = 538; // Grab focus. const bool hasFocus = BaseState::has_focus(); // Switch targets, clear. { graphics::ScopedRender scopedRender{renderer, sm_renderTarget}; renderer.frame_begin(colors::TRANSPARENT); // Divider lines & menus. renderer.render_line(LINE_A_X, LINE_Y_A, LINE_A_X, LINE_Y_B, colors::WHITE); renderer.render_line(LINE_B_X, LINE_Y_A, LINE_B_X, LINE_Y_B, colors::DIALOG_DARK); m_dirMenuA->render(renderer, hasFocus && m_target == Target::MountA); m_dirMenuB->render(renderer, hasFocus && m_target == Target::MountB); } // This needs to be in this specific order to look right. sm_controlGuide->render(renderer, hasFocus); sm_frame->render(renderer, hasFocus); sm_renderTarget->render(23, m_transition.get_y() + 12); } // ---- Private functions ---- void FileModeState::initialize_static_members() { // Frame coords and dimensions. static constexpr int FRAME_WIDTH = 1250; static constexpr int FRAME_HEIGHT = 555; // Inner target coords and dimensions. static constexpr int INNER_WIDTH = 1234; static constexpr int INNER_HEIGHT = 538; // This is the name of the render target for the main body. static constexpr std::string_view RENDER_TARGET_NAME = "FMRenderTarget"; if (sm_frame && sm_renderTarget && sm_controlGuide) { return; } sm_frame = ui::Frame::create(PERMA_X, graphics::SCREEN_HEIGHT, FRAME_WIDTH, FRAME_HEIGHT); sm_renderTarget = sdl2::TextureManager::create_load_resource(RENDER_TARGET_NAME, INNER_WIDTH, INNER_HEIGHT, SDL_TEXTUREACCESS_TARGET); sm_controlGuide = ui::ControlGuide::create(strings::get_by_name(strings::names::CONTROL_GUIDES, 4)); } void FileModeState::initialize_paths() { m_pathA = m_mountA + ":/"; m_pathB = m_mountB + ":/"; } void FileModeState::initialize_menus() { // Menu A. static constexpr int MENU_A_X = 8; // Menu B. static constexpr int MENU_B_X = 630; // Shared. static constexpr int MENU_Y = 5; static constexpr int MENU_WIDTH = 594; static constexpr int MENU_FONT_SIZE = 20; static constexpr int MENU_TARGET_HEIGHT = 538; m_dirMenuA = ui::Menu::create(MENU_A_X, MENU_Y, MENU_WIDTH, MENU_FONT_SIZE, MENU_TARGET_HEIGHT); m_dirMenuB = ui::Menu::create(MENU_B_X, MENU_Y, MENU_WIDTH, MENU_FONT_SIZE, MENU_TARGET_HEIGHT); FileModeState::initialize_directory_menu(m_pathA, m_dirA, *m_dirMenuA.get()); FileModeState::initialize_directory_menu(m_pathB, m_dirB, *m_dirMenuB.get()); } void FileModeState::initialize_directory_menu(const fslib::Path &path, fslib::Directory &directory, ui::Menu &menu) { static constexpr const char *DIR_PREFIX = "[D] "; static constexpr const char *FILE_PREFIX = "[F] "; directory.open(path); if (!directory.is_open()) { return; } menu.reset(); menu.add_option("."); menu.add_option(".."); for (const fslib::DirectoryEntry &entry : directory) { std::string option{}; if (entry.is_directory()) { option = DIR_PREFIX; } else { option = FILE_PREFIX; } option += entry.get_filename(); menu.add_option(option); } } void FileModeState::update_y() noexcept { // Update the transition. m_transition.update(); // Grab the Y and update the frame. const int y = m_transition.get_y(); sm_frame->set_y(y); // Conditions for changing to next state. const bool finishedRising = m_state == State::Rising && m_transition.in_place_xy(); const bool finishedDropping = m_state == State::Dropping && m_transition.in_place_xy(); if (finishedRising) { m_state = State::Open; } else if (finishedDropping) { FileModeState::deactivate_state(); } } void FileModeState::update_handle_input(const sdl2::Input &input) noexcept { // Get whether or not the state has focus. const bool hasFocus = BaseState::has_focus(); // Grab references to the current target we're working with. ui::Menu &menu = FileModeState::get_source_menu(); fslib::Path &path = FileModeState::get_source_path(); fslib::Directory &directory = FileModeState::get_source_directory(); // Input bools. const bool aPressed = input.button_pressed(HidNpadButton_A); const bool bPressed = input.button_pressed(HidNpadButton_B); const bool xPressed = input.button_pressed(HidNpadButton_X); const bool zlZRPressed = input.button_pressed(HidNpadButton_ZL) || input.button_pressed(HidNpadButton_ZR); const bool minusPressed = input.button_pressed(HidNpadButton_Minus); // Conditions if (aPressed) { FileModeState::enter_selected(path, directory, menu); } else if (bPressed) { FileModeState::up_one_directory(path, directory, menu); } else if (xPressed) { FileModeState::open_option_menu(directory, menu); } else if (zlZRPressed) { FileModeState::change_target(); } else if (minusPressed) { m_state = State::Dropping; m_transition.set_target_y(graphics::SCREEN_HEIGHT); } // Update the menu and control guide. menu.update(input, hasFocus); sm_controlGuide->update(input, hasFocus); } void FileModeState::enter_selected(fslib::Path &path, fslib::Directory &directory, ui::Menu &menu) { const int selected = menu.get_selected(); switch (selected) { case 0: return; case 1: FileModeState::up_one_directory(path, directory, menu); break; default: { const int dirIndex = selected - 2; const fslib::DirectoryEntry &entry = directory[dirIndex]; if (entry.is_directory()) { FileModeState::enter_directory(path, directory, menu, entry); } } break; } } void FileModeState::open_option_menu(fslib::Directory &directory, ui::Menu &menu) { const int selected = menu.get_selected(); // Don't push the menu if the '..' is highlighted. if (selected == 0 || selected > 1) { FileOptionState::create_and_push(this); } } void FileModeState::change_target() { m_target = m_target == Target::MountA ? Target::MountB : Target::MountA; } void FileModeState::up_one_directory(fslib::Path &path, fslib::Directory &directory, ui::Menu &menu) { if (FileModeState::path_is_root(path)) { return; } size_t lastSlash = path.find_last_of('/'); if (lastSlash == path.NOT_FOUND) { return; } else if (lastSlash <= 0) { lastSlash = 1; } fslib::Path newPath{path.sub_path(lastSlash)}; path = std::move(newPath); FileModeState::initialize_directory_menu(path, directory, menu); } void FileModeState::enter_directory(fslib::Path &path, fslib::Directory &directory, ui::Menu &menu, const fslib::DirectoryEntry &entry) { if (!entry.is_directory()) { return; } path /= entry.get_filename(); FileModeState::initialize_directory_menu(path, directory, menu); } ui::Menu &FileModeState::get_source_menu() noexcept { return m_target == Target::MountA ? *m_dirMenuA.get() : *m_dirMenuB.get(); } ui::Menu &FileModeState::get_destination_menu() noexcept { return m_target == Target::MountA ? *m_dirMenuB.get() : *m_dirMenuA.get(); } fslib::Path &FileModeState::get_source_path() noexcept { return m_target == Target::MountA ? m_pathA : m_pathB; } fslib::Path &FileModeState::get_destination_path() noexcept { return m_target == Target::MountA ? m_pathB : m_pathA; } fslib::Directory &FileModeState::get_source_directory() noexcept { return m_target == Target::MountA ? m_dirA : m_dirB; } fslib::Directory &FileModeState::get_destination_directory() noexcept { return m_target == Target::MountA ? m_dirB : m_dirA; } void FileModeState::deactivate_state() noexcept { // This should be already set to this, but just to be sure. sm_frame->set_y(graphics::SCREEN_HEIGHT); // Close both mount points. fslib::close_file_system(m_mountA); fslib::close_file_system(m_mountB); // Reset the control guide. sm_controlGuide->reset(); // Mark the state for deletion. BaseState::deactivate(); }