#include "appstates/ExtrasMenuState.hpp" #include "appstates/FileModeState.hpp" #include "appstates/MainMenuState.hpp" #include "data/data.hpp" #include "error.hpp" #include "graphics/ScopedRender.hpp" #include "graphics/colors.hpp" #include "graphics/targets.hpp" #include "keyboard/keyboard.hpp" #include "strings/strings.hpp" #include "ui/PopMessageManager.hpp" #include namespace { // Enum for switch case readability. enum { REINIT_DATA, SD_TO_SD_BROWSER, BIS_PRODINFO_F, BIS_SAFE, BIS_SYSTEM, BIS_USER, TERMINATE_PROCESS }; } // namespace // Definition at bottom. static void finish_reinitialization(); // ---- Construction ---- ExtrasMenuState::ExtrasMenuState(sdl2::Renderer &renderer) : m_renderer(renderer) , m_renderTarget(sdl2::TextureManager::create_load_resource(graphics::targets::names::SECONDARY, graphics::targets::dims::SECONDARY_WIDTH, graphics::targets::dims::SECONDARY_HEIGHT, SDL_TEXTUREACCESS_TARGET)) , m_controlGuide(ui::ControlGuide::create(strings::get_by_name(strings::names::CONTROL_GUIDES, 5))) { ExtrasMenuState::initialize_menu(); } // ---- Public functions ---- void ExtrasMenuState::update(const sdl2::Input &input) { const bool hasFocus = BaseState::has_focus(); const bool aPressed = input.button_pressed(HidNpadButton_A); const bool bPressed = input.button_pressed(HidNpadButton_B); m_extrasMenu->update(input, hasFocus); m_controlGuide->update(input, hasFocus); if (aPressed) { switch (m_extrasMenu->get_selected()) { case REINIT_DATA: ExtrasMenuState::reinitialize_data(); break; case SD_TO_SD_BROWSER: ExtrasMenuState::sd_to_sd_browser(); break; case BIS_PRODINFO_F: ExtrasMenuState::prodinfof_to_sd(); break; case BIS_SAFE: ExtrasMenuState::safe_to_sd(); break; case BIS_SYSTEM: ExtrasMenuState::system_to_sd(); break; case BIS_USER: ExtrasMenuState::user_to_sd(); break; case TERMINATE_PROCESS: ExtrasMenuState::terminate_process(); break; } } else if (bPressed) { BaseState::deactivate(); } } void ExtrasMenuState::sub_update() { m_controlGuide->sub_update(); } void ExtrasMenuState::render(sdl2::Renderer &renderer) { const bool hasFocus = BaseState::has_focus(); { // Set the render target. graphics::ScopedRender scopedRender{renderer, m_renderTarget}; renderer.frame_begin(colors::TRANSPARENT); // Render the menu to it. m_extrasMenu->render(renderer, hasFocus); } m_renderTarget->render(201, 91); m_controlGuide->render(renderer, hasFocus); } // ---- Private functions ---- void ExtrasMenuState::initialize_menu() { if (!m_extrasMenu) { m_extrasMenu = ui::Menu::create(32, 10, 1000, 23, 555); } for (int i = 0; const char *option = strings::get_by_name(strings::names::EXTRASMENU_MENU, i); i++) { m_extrasMenu->add_option(option); } } void ExtrasMenuState::reinitialize_data() { data::launch_initialization(true, m_renderer, finish_reinitialization); } void ExtrasMenuState::sd_to_sd_browser() { FileModeState::create_and_push("sdmc", "sdmc", false); } void ExtrasMenuState::prodinfof_to_sd() { const bool mountError = error::fslib(fslib::open_bis_filesystem("prodinfo-f", FsBisPartitionId_CalibrationFile)); if (mountError) { return; } FileModeState::create_and_push("prodinfo-f", "sdmc", false, true); } void ExtrasMenuState::safe_to_sd() { const bool mountError = error::fslib(fslib::open_bis_filesystem("safe", FsBisPartitionId_SafeMode)); if (mountError) { return; } FileModeState::create_and_push("safe", "sdmc", false, true); } void ExtrasMenuState::system_to_sd() { const bool mountError = error::fslib(fslib::open_bis_filesystem("system", FsBisPartitionId_System)); if (mountError) { return; } FileModeState::create_and_push("system", "sdmc", false, true); } void ExtrasMenuState::user_to_sd() { const bool mountError = error::fslib(fslib::open_bis_filesystem("user", FsBisPartitionId_User)); if (mountError) { return; } FileModeState::create_and_push("user", "sdmc", false, true); } void ExtrasMenuState::terminate_process() {} static void finish_reinitialization() { const int popTicks = ui::PopMessageManager::DEFAULT_TICKS; const char *popSuccess = strings::get_by_name(strings::names::EXTRASMENU_POPS, 0); MainMenuState::refresh_view_states(); ui::PopMessageManager::push_message(popTicks, popSuccess); }