#include "appstates/ProgressState.hpp" #include "appstates/FadeState.hpp" #include "graphics/colors.hpp" #include "input.hpp" #include "sdl.hpp" #include "strings/strings.hpp" #include "stringutil.hpp" #include "ui/PopMessageManager.hpp" #include namespace { constexpr int COORD_BAR_X = 312; constexpr int COORD_BAR_Y = 462; constexpr int COORD_TEXT_Y = 468; constexpr int COORD_DISPLAY_CENTER = 640; constexpr double SIZE_BAR_WIDTH = 656.0f; constexpr int SIZE_FONT_SIZE = 18; } ProgressState::~ProgressState() { FadeState::create_and_push(colors::DIM_BACKGROUND, 0x88, 0x00, nullptr); } void ProgressState::update() { sys::ProgressTask *task = static_cast(m_task.get()); const double current = task->get_progress(); // Base routine. BaseTask::update(); m_progressBarWidth = std::round(SIZE_BAR_WIDTH * current); m_progress = std::round(current * 100); m_percentageString = stringutil::get_formatted_string("%u%%", m_progress); const int percentageWidth = sdl::text::get_width(18, m_percentageString.c_str()); m_percentageX = COORD_DISPLAY_CENTER - percentageWidth; } void ProgressState::render() { const bool hasFocus = BaseState::has_focus(); const int barWidth = static_cast(SIZE_BAR_WIDTH); const std::string status = m_task->get_status(); sdl::render_rect_fill(sdl::Texture::Null, 0, 0, 1280, 720, colors::DIM_BACKGROUND); sm_dialog->render(sdl::Texture::Null, hasFocus); sdl::text::render(sdl::Texture::Null, 312, 288, 18, 656, colors::WHITE, status); sdl::render_rect_fill(sdl::Texture::Null, COORD_BAR_X, COORD_BAR_Y, barWidth, 32, colors::BLACK); sdl::render_rect_fill(sdl::Texture::Null, COORD_BAR_X, COORD_BAR_Y, m_progressBarWidth, 32, colors::GREEN); sdl::text::render(sdl::Texture::Null, m_percentageX, COORD_TEXT_Y, SIZE_FONT_SIZE, sdl::text::NO_WRAP, colors::WHITE, m_percentageString); BaseTask::render_loading_glyph(); } void ProgressState::initialize_static_members() { if (sm_dialog) { return; } sm_dialog = ui::DialogBox::create(280, 262, 720, 256); }