#pragma once #include #include "textureMgr.h" namespace gfx { extern SDL_Renderer *render; extern gfx::textureMgr *texMgr; void init(); void exit(); void present(); void drawTextf(SDL_Texture *target, int fontSize, int x, int y, const SDL_Color *c, const char *fmt, ...); void drawTextfWrap(SDL_Texture *target, int fontSize, int x, int y, int maxWidth, const SDL_Color* c, const char *fmt, ...); size_t getTextWidth(const char *str, int fontSize); //Shortcuts for drawing void texDraw(SDL_Texture *target, SDL_Texture *tex, int x, int y); void texDrawStretch(SDL_Texture *target, SDL_Texture *tex, int x, int y, int w, int h); void texDrawPart(SDL_Texture *target, SDL_Texture *tex, int srcX, int srcY, int srcW, int srcH, int dstX, int dstY); void drawLine(SDL_Texture *target, const SDL_Color *c, int x1, int y1, int x2, int y2); void drawRect(SDL_Texture *target, const SDL_Color *c, int x, int y, int w, int h); void clearTarget(SDL_Texture *target, const SDL_Color *clear); }