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Code revisions, implement ui::PopMessageManager.
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63
source/appstates/TextTitleSelectState.cpp
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63
source/appstates/TextTitleSelectState.cpp
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#include "appstates/TextTitleSelectState.hpp"
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#include "appstates/MainMenuState.hpp"
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#include "colors.hpp"
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#include "config.hpp"
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#include "input.hpp"
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#include "sdl.hpp"
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#include <string_view>
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namespace
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{
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// All of these states share this same target.
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constexpr std::string_view SECONDARY_TARGET = "SecondaryTarget";
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} // namespace
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TextTitleSelectState::TextTitleSelectState(data::User *user)
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: TitleSelectCommon(), m_user(user), m_titleSelectMenu(32, 8, 1000, 20, 555),
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m_renderTarget(sdl::TextureManager::createLoadTexture(SECONDARY_TARGET, 1080, 555, SDL_TEXTUREACCESS_STATIC | SDL_TEXTUREACCESS_TARGET))
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{
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TextTitleSelectState::refresh();
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}
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void TextTitleSelectState::update(void)
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{
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m_titleSelectMenu.update(AppState::hasFocus());
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if (input::buttonPressed(HidNpadButton_Y))
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{
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config::addRemoveFavorite(m_user->getApplicationIDAt(m_titleSelectMenu.getSelected()));
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MainMenuState::refreshViewStates();
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}
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else if (input::buttonPressed(HidNpadButton_B))
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{
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AppState::deactivate();
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}
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}
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void TextTitleSelectState::render(void)
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{
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m_renderTarget->clear(colors::TRANSPARENT);
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m_titleSelectMenu.render(m_renderTarget->get(), AppState::hasFocus());
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TitleSelectCommon::renderControlGuide();
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m_renderTarget->render(NULL, 201, 91);
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}
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void TextTitleSelectState::refresh(void)
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{
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m_titleSelectMenu.reset();
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for (size_t i = 0; i < m_user->getTotalDataEntries(); i++)
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{
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std::string option;
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uint64_t applicationID = m_user->getApplicationIDAt(i);
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const char *title = data::getTitleInfoByID(applicationID)->getTitle();
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if (config::isFavorite(applicationID))
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{
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option = std::string("^\uE017^ ") + title;
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}
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else
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{
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option = title;
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}
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m_titleSelectMenu.addOption(option.c_str());
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}
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}
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