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https://github.com/J-D-K/JKSV.git
synced 2026-09-12 12:35:26 -05:00
Initial commit. Needs debugging.
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@@ -5,8 +5,9 @@
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#include "appstates/MainMenuState.hpp"
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#include "appstates/TitleOptionState.hpp"
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#include "config/config.hpp"
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#include "graphics/ScopedRender.hpp"
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#include "graphics/colors.hpp"
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#include "input.hpp"
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#include "graphics/targets.hpp"
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#include "logging/logger.hpp"
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#include "sdl.hpp"
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#include "strings/strings.hpp"
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@@ -24,21 +25,23 @@ namespace
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TitleSelectState::TitleSelectState(data::User *user)
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: TitleSelectCommon()
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, m_user(user)
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, m_renderTarget(sdl::TextureManager::load(SECONDARY_TARGET, 1080, 555, SDL_TEXTUREACCESS_TARGET))
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, m_renderTarget(sdl2::TextureManager::create_load_resource(graphics::targets::names::SECONDARY,
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graphics::targets::dims::SECONDARY_WIDTH,
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graphics::targets::dims::SECONDARY_HEIGHT,
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SDL_TEXTUREACCESS_TARGET))
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, m_titleView(ui::TitleView::create(m_user)) {};
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// ---- Public functions ----
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void TitleSelectState::update()
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void TitleSelectState::update(const sdl2::Input &input)
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{
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if (!TitleSelectState::title_count_check()) { return; }
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const bool hasFocus = BaseState::has_focus();
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const bool aPressed = input::button_pressed(HidNpadButton_A);
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const bool bPressed = input::button_pressed(HidNpadButton_B);
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const bool xPressed = input::button_pressed(HidNpadButton_X);
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const bool yPressed = input::button_pressed(HidNpadButton_Y);
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const bool aPressed = input.button_pressed(HidNpadButton_A);
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const bool bPressed = input.button_pressed(HidNpadButton_B);
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const bool xPressed = input.button_pressed(HidNpadButton_X);
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const bool yPressed = input.button_pressed(HidNpadButton_Y);
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if (aPressed) { TitleSelectState::create_backup_menu(); }
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else if (xPressed) { TitleSelectState::create_title_option_menu(); }
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@@ -49,18 +52,26 @@ void TitleSelectState::update()
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return;
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}
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m_titleView->update(hasFocus);
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sm_controlGuide->update(hasFocus);
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m_titleView->update(input, hasFocus);
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sm_controlGuide->update(input, hasFocus);
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}
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void TitleSelectState::render()
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void TitleSelectState::render(sdl2::Renderer &renderer)
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{
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// Grab focus status.
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const bool hasFocus = BaseState::has_focus();
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m_renderTarget->clear(colors::TRANSPARENT);
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m_titleView->render(m_renderTarget, hasFocus);
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sm_controlGuide->render(sdl::Texture::Null, hasFocus);
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m_renderTarget->render(sdl::Texture::Null, 201, 91);
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{
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// Set target, clear.
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graphics::ScopedRender scopedRender{renderer, m_renderTarget};
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renderer.frame_begin(colors::TRANSPARENT);
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// Render view.
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m_titleView->render(renderer, hasFocus);
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}
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m_renderTarget->render(201, 91);
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sm_controlGuide->render(renderer, hasFocus);
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}
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void TitleSelectState::refresh() { m_titleView->refresh(); }
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