Initial commit. Needs debugging.

This commit is contained in:
J-D-K
2026-03-20 12:41:04 -04:00
parent d39fd80a20
commit 347f1bc75f
112 changed files with 1331 additions and 1109 deletions

View File

@@ -7,58 +7,63 @@
#include "config/config.hpp"
#include "fs/save_mount.hpp"
#include "fslib.hpp"
#include "graphics/ScopedRender.hpp"
#include "graphics/colors.hpp"
#include "input.hpp"
#include "graphics/targets.hpp"
#include "logging/logger.hpp"
#include "sdl.hpp"
#include <string_view>
namespace
{
// All of these states share this same target.
constexpr std::string_view SECONDARY_TARGET = "SecondaryTarget";
} // namespace
// ---- Construction ----
TextTitleSelectState::TextTitleSelectState(data::User *user)
: TitleSelectCommon()
, m_user(user)
, m_titleSelectMenu(ui::Menu::create(32, 10, 1000, 23, 555))
, m_renderTarget(sdl::TextureManager::load(SECONDARY_TARGET, 1080, 555, SDL_TEXTUREACCESS_TARGET))
{
TextTitleSelectState::refresh();
}
, m_renderTarget(sdl2::TextureManager::create_load_resource(graphics::targets::names::SECONDARY,
graphics::targets::dims::SECONDARY_WIDTH,
graphics::targets::dims::SECONDARY_HEIGHT,
SDL_TEXTUREACCESS_TARGET))
{ TextTitleSelectState::refresh(); }
// ---- Public functions ----
void TextTitleSelectState::update()
void TextTitleSelectState::update(const sdl2::Input &input)
{
const bool hasFocus = BaseState::has_focus();
const bool aPressed = input::button_pressed(HidNpadButton_A);
const bool bPressed = input::button_pressed(HidNpadButton_B);
const bool xPressed = input::button_pressed(HidNpadButton_X);
const bool yPressed = input::button_pressed(HidNpadButton_Y);
const bool aPressed = input.button_pressed(HidNpadButton_A);
const bool bPressed = input.button_pressed(HidNpadButton_B);
const bool xPressed = input.button_pressed(HidNpadButton_X);
const bool yPressed = input.button_pressed(HidNpadButton_Y);
m_titleSelectMenu->update(hasFocus);
m_titleSelectMenu->update(input, hasFocus);
if (aPressed) { TextTitleSelectState::create_backup_menu(); }
else if (xPressed) { TextTitleSelectState::create_title_option_menu(); }
else if (yPressed) { TextTitleSelectState::add_remove_favorite(); }
else if (bPressed) { BaseState::deactivate(); }
sm_controlGuide->update(hasFocus);
sm_controlGuide->update(input, hasFocus);
}
void TextTitleSelectState::render()
void TextTitleSelectState::render(sdl2::Renderer &renderer)
{
// Grab focus.
const bool hasFocus = BaseState::has_focus();
m_renderTarget->clear(colors::TRANSPARENT);
m_titleSelectMenu->render(m_renderTarget, hasFocus);
sm_controlGuide->render(sdl::Texture::Null, hasFocus);
m_renderTarget->render(sdl::Texture::Null, 201, 91);
{
// Switch targets, clear.
graphics::ScopedRender scopedRender{renderer, m_renderTarget};
renderer.frame_begin(colors::TRANSPARENT);
// Render menu to target.
m_titleSelectMenu->render(renderer, hasFocus);
}
// Switch back, render target and guide.
m_renderTarget->render(201, 91);
sm_controlGuide->render(renderer, hasFocus);
}
void TextTitleSelectState::refresh()
@@ -77,7 +82,10 @@ void TextTitleSelectState::refresh()
std::string option{};
if (favorite) { option = std::string{STRING_HEART} + title; }
else { option = title; }
else
{
option = title;
}
m_titleSelectMenu->add_option(option);
}