Initial commit. Needs debugging.

This commit is contained in:
J-D-K
2026-03-20 12:41:04 -04:00
parent d39fd80a20
commit 347f1bc75f
112 changed files with 1331 additions and 1109 deletions

View File

@@ -8,8 +8,9 @@
#include "error.hpp"
#include "fs/fs.hpp"
#include "fslib.hpp"
#include "graphics/ScopedRender.hpp"
#include "graphics/colors.hpp"
#include "input.hpp"
#include "graphics/targets.hpp"
#include "keyboard/keyboard.hpp"
#include "logging/logger.hpp"
#include "strings/strings.hpp"
@@ -72,7 +73,10 @@ namespace
SettingsState::SettingsState()
: m_settingsMenu(ui::Menu::create(32, 10, 1000, 23, 555))
, m_controlGuide(ui::ControlGuide::create(strings::get_by_name(strings::names::CONTROL_GUIDES, 3)))
, m_renderTarget(sdl::TextureManager::load(SECONDARY_TARGET, 1080, 555, SDL_TEXTUREACCESS_TARGET))
, m_renderTarget(sdl2::TextureManager::create_load_resource(graphics::targets::names::SECONDARY,
graphics::targets::dims::SECONDARY_WIDTH,
graphics::targets::dims::SECONDARY_HEIGHT,
SDL_TEXTUREACCESS_TARGET))
{
SettingsState::load_settings_menu();
SettingsState::load_extra_strings();
@@ -81,33 +85,44 @@ SettingsState::SettingsState()
// ---- Public functions ----
void SettingsState::update()
void SettingsState::update(const sdl2::Input &input)
{
const bool hasFocus = BaseState::has_focus();
const bool aPressed = input::button_pressed(HidNpadButton_A);
const bool bPressed = input::button_pressed(HidNpadButton_B);
const bool xPressed = input::button_pressed(HidNpadButton_X);
const bool minusPressed = input::button_pressed(HidNpadButton_Minus);
const bool aPressed = input.button_pressed(HidNpadButton_A);
const bool bPressed = input.button_pressed(HidNpadButton_B);
const bool xPressed = input.button_pressed(HidNpadButton_X);
const bool minusPressed = input.button_pressed(HidNpadButton_Minus);
m_settingsMenu->update(hasFocus);
m_settingsMenu->update(input, hasFocus);
if (aPressed) { SettingsState::toggle_options(); }
else if (xPressed) { SettingsState::reset_settings(); }
else if (minusPressed) { SettingsState::create_push_description_message(); }
else if (bPressed) { BaseState::deactivate(); }
m_controlGuide->update(hasFocus);
m_controlGuide->update(input, hasFocus);
}
void SettingsState::sub_update() { m_controlGuide->sub_update(); }
void SettingsState::render()
void SettingsState::render(sdl2::Renderer &renderer)
{
// Grab focus state.
const bool hasFocus = BaseState::has_focus();
m_renderTarget->clear(colors::TRANSPARENT);
m_settingsMenu->render(m_renderTarget, hasFocus);
m_renderTarget->render(sdl::Texture::Null, 201, 91);
m_controlGuide->render(sdl::Texture::Null, hasFocus);
{
// Set target and clear.
graphics::ScopedRender scopedRender{renderer, m_renderTarget};
renderer.frame_begin(colors::TRANSPARENT);
// Render what we need to.
m_settingsMenu->render(renderer, hasFocus);
}
// Render the target to the screen.
m_renderTarget->render(201, 91);
// Control guide.
m_controlGuide->render(renderer, hasFocus);
}
// ---- Private functions ----
@@ -194,7 +209,10 @@ void SettingsState::change_working_directory()
moved = fs::move_directory_recursively(oldPath, newPath);
error::fslib(fslib::delete_directory_recursively(oldPath));
}
else { moved = fslib::rename_directory(oldPath, newPath); }
else
{
moved = fslib::rename_directory(oldPath, newPath);
}
if (!moved)
{
@@ -292,7 +310,10 @@ void SettingsState::toggle_trash_folder()
config::toggle_by_key(config::keys::ENABLE_TRASH_BIN);
if (trashEnabled) { error::fslib(fslib::delete_directory_recursively(trashPath)); }
else { error::fslib(fslib::create_directory(trashPath)); }
else
{
error::fslib(fslib::create_directory(trashPath));
}
}
void SettingsState::cycle_anim_scaling()