mirror of
https://github.com/J-D-K/JKSV.git
synced 2026-09-12 20:45:11 -05:00
Initial commit. Needs debugging.
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@@ -2,9 +2,9 @@
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#include "appstates/FileOptionState.hpp"
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#include "config/config.hpp"
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#include "graphics/ScopedRender.hpp"
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#include "graphics/colors.hpp"
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#include "graphics/screen.hpp"
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#include "input.hpp"
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#include "logging/logger.hpp"
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#include "mathutil.hpp"
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#include "strings/strings.hpp"
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@@ -39,17 +39,17 @@ FileModeState::FileModeState(std::string_view mountA, std::string_view mountB, i
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// ---- Public functions ----
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void FileModeState::update()
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void FileModeState::update(const sdl2::Input &input)
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{
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switch (m_state)
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{
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case State::Rising:
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case State::Dropping: FileModeState::update_y(); break;
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case State::Open: FileModeState::update_handle_input(); break;
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case State::Open: FileModeState::update_handle_input(input); break;
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}
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}
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void FileModeState::render()
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void FileModeState::render(sdl2::Renderer &renderer)
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{
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// Coords for divider lines.
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static constexpr int LINE_A_X = 617;
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@@ -59,27 +59,25 @@ void FileModeState::render()
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static constexpr int LINE_Y_A = 0;
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static constexpr int LINE_Y_B = 538;
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// Grab focus.
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const bool hasFocus = BaseState::has_focus();
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sm_renderTarget->clear(colors::TRANSPARENT);
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// Switch targets, clear.
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{
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graphics::ScopedRender scopedRender{renderer, sm_renderTarget};
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renderer.frame_begin(colors::TRANSPARENT);
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// This is here so it's rendered underneath the pop-up frame.
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sm_controlGuide->render(sdl::Texture::Null, hasFocus);
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// Divider lines & menus.
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renderer.render_line(LINE_A_X, LINE_Y_A, LINE_A_X, LINE_Y_B, colors::WHITE);
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renderer.render_line(LINE_B_X, LINE_Y_A, LINE_B_X, LINE_Y_B, colors::DIALOG_DARK);
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m_dirMenuA->render(renderer, hasFocus && m_target == Target::MountA);
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m_dirMenuB->render(renderer, hasFocus && m_target == Target::MountB);
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}
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// Center divider lines.
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sdl::render_line(sm_renderTarget, LINE_A_X, LINE_Y_A, LINE_A_X, LINE_Y_B, colors::WHITE);
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sdl::render_line(sm_renderTarget, LINE_B_X, LINE_Y_A, LINE_B_X, LINE_Y_B, colors::DIALOG_DARK);
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// Menus
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m_dirMenuA->render(sm_renderTarget, hasFocus && m_target == Target::MountA);
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m_dirMenuB->render(sm_renderTarget, hasFocus && m_target == Target::MountB);
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// Frame.
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sm_frame->render(sdl::Texture::Null, true);
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// Main target.
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const int y = m_transition.get_y();
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sm_renderTarget->render(sdl::Texture::Null, 23, y + 12);
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// This needs to be in this specific order to look right.
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sm_controlGuide->render(renderer, hasFocus);
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sm_frame->render(renderer, hasFocus);
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sm_renderTarget->render(23, m_transition.get_y() + 12);
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}
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// ---- Private functions ----
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@@ -99,8 +97,9 @@ void FileModeState::initialize_static_members()
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if (sm_frame && sm_renderTarget && sm_controlGuide) { return; }
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sm_frame = ui::Frame::create(PERMA_X, graphics::SCREEN_HEIGHT, FRAME_WIDTH, FRAME_HEIGHT);
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sm_renderTarget = sdl::TextureManager::load(RENDER_TARGET_NAME, INNER_WIDTH, INNER_HEIGHT, SDL_TEXTUREACCESS_TARGET);
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sm_frame = ui::Frame::create(PERMA_X, graphics::SCREEN_HEIGHT, FRAME_WIDTH, FRAME_HEIGHT);
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sm_renderTarget =
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sdl2::TextureManager::create_load_resource(RENDER_TARGET_NAME, INNER_WIDTH, INNER_HEIGHT, SDL_TEXTUREACCESS_TARGET);
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sm_controlGuide = ui::ControlGuide::create(strings::get_by_name(strings::names::CONTROL_GUIDES, 4));
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}
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@@ -147,7 +146,10 @@ void FileModeState::initialize_directory_menu(const fslib::Path &path, fslib::Di
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{
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std::string option{};
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if (entry.is_directory()) { option = DIR_PREFIX; }
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else { option = FILE_PREFIX; }
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else
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{
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option = FILE_PREFIX;
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}
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option += entry.get_filename();
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menu.add_option(option);
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@@ -170,7 +172,7 @@ void FileModeState::update_y() noexcept
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else if (finishedDropping) { FileModeState::deactivate_state(); }
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}
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void FileModeState::update_handle_input() noexcept
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void FileModeState::update_handle_input(const sdl2::Input &input) noexcept
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{
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// Get whether or not the state has focus.
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const bool hasFocus = BaseState::has_focus();
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@@ -181,11 +183,11 @@ void FileModeState::update_handle_input() noexcept
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fslib::Directory &directory = FileModeState::get_source_directory();
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// Input bools.
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const bool aPressed = input::button_pressed(HidNpadButton_A);
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const bool bPressed = input::button_pressed(HidNpadButton_B);
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const bool xPressed = input::button_pressed(HidNpadButton_X);
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const bool zlZRPressed = input::button_pressed(HidNpadButton_ZL) || input::button_pressed(HidNpadButton_ZR);
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const bool minusPressed = input::button_pressed(HidNpadButton_Minus);
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const bool aPressed = input.button_pressed(HidNpadButton_A);
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const bool bPressed = input.button_pressed(HidNpadButton_B);
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const bool xPressed = input.button_pressed(HidNpadButton_X);
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const bool zlZRPressed = input.button_pressed(HidNpadButton_ZL) || input.button_pressed(HidNpadButton_ZR);
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const bool minusPressed = input.button_pressed(HidNpadButton_Minus);
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// Conditions
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if (aPressed) { FileModeState::enter_selected(path, directory, menu); }
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@@ -199,8 +201,8 @@ void FileModeState::update_handle_input() noexcept
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}
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// Update the menu and control guide.
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menu.update(hasFocus);
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sm_controlGuide->update(hasFocus);
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menu.update(input, hasFocus);
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sm_controlGuide->update(input, hasFocus);
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}
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void FileModeState::enter_selected(fslib::Path &path, fslib::Directory &directory, ui::Menu &menu)
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@@ -256,14 +258,10 @@ void FileModeState::enter_directory(fslib::Path &path,
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}
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ui::Menu &FileModeState::get_source_menu() noexcept
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{
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return m_target == Target::MountA ? *m_dirMenuA.get() : *m_dirMenuB.get();
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}
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{ return m_target == Target::MountA ? *m_dirMenuA.get() : *m_dirMenuB.get(); }
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ui::Menu &FileModeState::get_destination_menu() noexcept
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{
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return m_target == Target::MountA ? *m_dirMenuB.get() : *m_dirMenuA.get();
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}
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{ return m_target == Target::MountA ? *m_dirMenuB.get() : *m_dirMenuA.get(); }
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fslib::Path &FileModeState::get_source_path() noexcept { return m_target == Target::MountA ? m_pathA : m_pathB; }
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