HexManiacAdvance/src/HexManiac.Core/Models/Code
Benjamin Popp a3acc6554b Allow inner-anchors for pokemon sprite/palette
This is used in the oak intro, when he shows the nidoran sprite
2021-10-04 07:41:02 -05:00
..
animationScriptReference.txt Add initial support for animation scripts 2020-08-10 19:38:56 -05:00
armReference.txt add alias for and 2021-08-23 20:23:10 -05:00
battleScriptReference.txt Update battle scripts to recognize more pointers 2020-08-03 22:00:18 -05:00
constantReference.txt add constants for ev caps 2021-09-04 23:01:27 -05:00
default.axve.axpe.bpee.toml Make pocketid different for R/S/E 2021-08-26 19:43:50 -05:00
default.axve.axpe.toml Update implementation for move expansion 2021-03-10 21:29:44 -06:00
default.bpee.toml label pokenav tilemaps by town 2021-08-19 15:31:54 -05:00
default.bpre.bpge.toml Make pocketid different for R/S/E 2021-08-26 19:43:50 -05:00
default.bpre1.bpge1.toml Add FR/LG offset anchors for steps2hatch 2021-10-04 07:39:46 -05:00
default.bpre0.bpge0.toml Add FR/LG offset anchors for steps2hatch 2021-10-04 07:39:46 -05:00
default.bprf0.toml Updates from Kbueno 2021-05-03 07:10:08 -05:00
default.toml Make pocketid different for R/S/E 2021-08-26 19:43:50 -05:00
expand_levelup_moves_code.hma Fix the level-up move replacement 2021-06-30 21:32:29 -05:00
ScriptParser.cs when changing text causes it to repoint, update the script 2021-08-01 00:03:33 -05:00
scriptReference.txt fix bufferpartypokemon argument bug 2021-08-02 10:30:15 -05:00
tableReference.txt Allow inner-anchors for pokemon sprite/palette 2021-10-04 07:41:02 -05:00
ThumbParser.cs Add ability to automatically repoint thumb code 2021-09-23 21:57:05 -05:00