Previously, the command would error unless you're in freespace. This doesn't quite match how it needs to work. * If a user tries to copy a table and then paste it over the same table in another rom, that should work. So table pasting should go ahead and clear the data and not error, even if it's not freespace. * If a user tries to clear out a run with the intention of writing over it, all 00's may not be valid. If the length matches exactly, don't error and don't clear. Just nop. |
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| src | ||
| .editorconfig | ||
| .gitignore | ||
| HexManiacAdvance.sln | ||
| LICENSE | ||
| README.md | ||
Hex Maniac Advance
HexManiacAdvance is a hex editor designed for editing Pokemon GBA games. It specifically targets the English games Ruby (AXVE), Sapphire (AXPE), FireRed (BPRE), LeafGreen (BPGE), and Emerald (BPEE). It has a reduced set of features when opening other files.
Other than standard hex editor features like load/save, view/edit, and copy/paste, it also provides improved navigation, display, and editing features for more easily working with data within the files.
Getting Started
As a User
Go visit the releases page to grab the latest public build.
Visit the Wiki to see a user guide, tutorials, and other resources.
Running HexManiacAdvance requires Windows and .Net 4.7.2.
As a Developer
Clone or download the project, then open the solution with Visual Studio. The project has been tested 2017 and 2019, but may work with other versions.
Once you have the solution open in Visual Studio, you can find the XUnit automated tests in the test explorer window. Note that some tests expect you to have roms in a folder called "sampleFiles" within ..\HexManiac\artifacts\HexManiac.Tests\bin\Debug.
For information on the achitecture of the application, see the Developer Guide.
License
This project is licensed under the MIT License - see the LICENSE file for details.
