There's a lot of resources available that use a 4x wide sprite to render the pokemon normal and shiny, front and back, all as a single image. People want to be able to import this all at once. Now they can. As a side effect, pokemon will always show their normal palette as their first palette now, with the shiny palette always being second. This only really works with single-frame sprites for now, so Ruby/FireRed, not Emerald. |
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| src | ||
| .editorconfig | ||
| .gitignore | ||
| HexManiacAdvance.sln | ||
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| README.md | ||
Hex Maniac Advance
HexManiacAdvance is a hex editor designed for editing Pokemon GBA games. It specifically targets the English games Ruby (AXVE), Sapphire (AXPE), FireRed (BPRE), LeafGreen (BPGE), and Emerald (BPEE). It has a reduced set of features when opening other files.
Other than standard hex editor features like load/save, view/edit, and copy/paste, it also provides improved navigation, display, and editing features for more easily working with data within the files.
Getting Started
As a User
Go visit the releases page to grab the latest public build.
Visit the Wiki to see a user guide, tutorials, and other resources.
Running HexManiacAdvance requires Windows and .Net 6.0.
As a Developer
Clone or download the project, then open the solution with Visual Studio 2022.
Once you have the solution open in Visual Studio, you can find the XUnit automated tests in the test explorer window. Note that some tests expect you to have roms in a folder called "sampleFiles" within ..\HexManiac\artifacts\HexManiac.Tests\bin\Debug\net6.0.
For information on the achitecture of the application, see the Developer Guide.
License
This project is licensed under the MIT License - see the LICENSE file for details.
