When expanding and moving an ArrayRun that contains a pointer to table streams, the array needs to move, which means the table stream may temporarily have no pointers to the table. When the table re-adds itself on the other side, it's important that the table stream already know about the format of the parent table. For example, the length token may come from one of the parent element's fields. |
||
|---|---|---|
| src | ||
| .editorconfig | ||
| .gitignore | ||
| HexManiacAdvance.sln | ||
| LICENSE | ||
| README.md | ||
Hex Maniac Advance
HexManiacAdvance is a hex editor designed for editing Pokemon GBA games. It specifically targets the English games Ruby (AXVE), Sapphire (AXPE), FireRed (BPRE), LeafGreen (BPGE), and Emerald (BPEE). It has a reduced set of features when opening other files.
Other than standard hex editor features like load/save, view/edit, and copy/paste, it also provides improved navigation, display, and editing features for more easily working with data within the files.
Getting Started
As a User
Go visit the releases page to grab the latest public build.
Visit the Wiki to see a user guide, tutorials, and other resources.
Running HexManiacAdvance requires Windows and .Net 4.7.2.
As a Developer
Clone or download the project, then open the solution with Visual Studio. The project has been tested 2017 and 2019, but may work with other versions.
Once you have the solution open in Visual Studio, you can find the XUnit automated tests in the test explorer window. Note that some tests expect you to have roms in a folder called "sampleFiles" within ..\HexManiac\artifacts\HexManiac.Tests\bin\Debug.
For information on the achitecture of the application, see the Developer Guide.
License
This project is licensed under the MIT License - see the LICENSE file for details.
