mirror of
https://github.com/haven1433/HexManiacAdvance.git
synced 2026-05-15 16:51:13 -05:00
332 lines
9.2 KiB
Plaintext
332 lines
9.2 KiB
Plaintext
00 attackcanceler
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01 accuracycheck param0<> param1:
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02 attackstring
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03 ppreduce
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04 critcalc
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05 damagecalc
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06 typecalc
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07 adjustnormaldamage
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08 adjustnormaldamage2
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09 attackanimation
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0a waitanimation
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0b healthbarupdate battler.
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0c datahpupdate battler.
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0d critmessage
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0e effectivenesssound
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0f resultmessage
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10 printstring id:
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11 printselectionstring id:
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12 waitmessage param0:
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13 printfromtable ptr<>
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14 printselectionstringfromtable ptr<>
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15 seteffectwithchance
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16 seteffectprimary
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17 seteffectsecondary
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18 clearstatusfromeffect battler.
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19 tryfaintmon battler. fromMove. ptr<>
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1a dofaintanimation battler.
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1b cleareffectsonfaint battler.
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1c jumpifstatus battler. status1:: ptr<>
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1d jumpifstatus2 battler. status2:: ptr<>
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1e jumpifability param0. ability. ptr<>
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1f jumpifsideaffecting battler. sidestatus: ptr<>
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20 jumpifstat battler. ifflag. stat. value. ptr<>
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21 jumpifstatus3condition battler. status3:: param2. ptr<>
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22 jumpiftype battler. type. ptr<>
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23 getexp battler.
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24 atk24 ptr<>
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25 movevaluescleanup
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26 setmultihit value.
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27 decrementmultihit value::
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28 goto ptr<>
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29 jumpifbyte ifflag. param1:: param2. ptr<>
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2a jumpifhalfword ifflag. address:: value: ptr<>
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2b jumpifword ifflag. param1:: param2:: ptr<>
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2c jumpifarrayequal param0:: param1:: param2. ptr<>
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2d jumpifarraynotequal param0:: param1:: param2. ptr<>
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2e setbyte ptr<> param1.
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2f addbyte ptr<> param1.
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30 subbyte ptr<> param1.
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31 copyarray param0:: param1:: param2.
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32 copyarraywithindex param0:: param1:: param2:: param3.
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33 orbyte ptr<> param1.
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34 orhalfword ptr<> param1:
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35 orword ptr<> param1::
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36 bicbyte ptr<> param1.
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37 bichalfword ptr<> param1:
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38 bicword ptr<> param1::
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39 pause param0:
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3a waitstate
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3b healthbar_update battler.
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3c return
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3d end
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3e end2
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3f end3
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40 jumpifaffectedbyprotect ptr<>
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41 call ptr<>
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42 jumpiftype2 battler. type. ptr<>
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43 jumpifabilitypresent ability. ptr<>
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44 endselectionscript
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45 playanimation battler. param1. param2::
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46 playanimation2 battler. param1:: param2::
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47 setgraphicalstatchangevalues
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48 playstatchangeanimation battler. param1. param2.
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49 moveend param0. param1.
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# Help macros for 5 uses of moveend command
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#XX moveendall # All cases
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# moveend 0, 0
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#XX se moveendcase case # Chosen case
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# moveend 1, 0
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#XX om moveendfrom from # All cases from (inclusive)
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# moveend 0, 0
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#XX moveendto {to} # All cases from 0 to (not inclusive)
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# moveend 2, {to}
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#XX om moveendfromto from, {to} # Cases from (inclusive) to (not inclusive)
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# moveend 2, {to}
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4a typecalc2
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4b returnatktoball
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4c getswitchedmondata battler.
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4d switchindataupdate battler.
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4e switchinanim battler. dontclearsubstitutebit.
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4f jumpifcantswitch battler. ptr<>
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50 openpartyscreen param0. param1::
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51 switchhandleorder battler. param1.
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52 switchineffects battler.
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53 trainerslidein battler.
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54 playse song:
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55 fanfare song:
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56 playfaintcry battler.
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57 atk57
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58 returntoball battler.
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59 handlelearnnewmove param0:: param1:: param2.
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5a yesnoboxlearnmove param0::
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5b yesnoboxstoplearningmove param0::
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5c hitanimation battler.
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5d getmoneyreward addr::
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5e atk5E battler.
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5f swapattackerwithtarget
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60 incrementgamestat param0.
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61 drawpartystatussummary battler.
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62 hidepartystatussummary battler.
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63 jumptocalledmove param0.
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64 statusanimation battler.
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65 status2animation battler. status2::
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66 chosenstatusanimation battler. param1. param2::
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67 yesnobox
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68 cancelallactions
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69 adjustsetdamage
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6a removeitem battler.
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6b atknameinbuff1
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6c drawlvlupbox
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6d resetsentmonsvalue
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6e setatktoplayer0
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6f makevisible battler.
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70 recordlastability battler.
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71 buffermovetolearn
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72 jumpifplayerran ptr<>
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73 hpthresholds battler.
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74 hpthresholds2 battler.
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75 useitemonopponent
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76 various battler. param1.
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77 setprotectlike
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78 faintifabilitynotdamp
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79 setatkhptozero
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7a jumpifnexttargetvalid ptr<>
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7b tryhealhalfhealth param0:: battler.
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7c trymirrormove
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7d setrain
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7e setreflect
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7f setseeded
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80 manipulatedamage param0.
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81 trysetrest param0::
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82 jumpifnotfirstturn ptr<>
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83 nop
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84 jumpifcantmakeasleep param0::
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85 stockpile
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86 stockpiletobasedamage param0::
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87 stockpiletohpheal param0::
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88 negativedamage
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89 statbuffchange param0. ptr<>
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8a normalisebuffs
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8b setbide
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8c confuseifrepeatingattackends
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8d setmultihitcounter param0.
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8e initmultihitstring
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8f forcerandomswitch param0::
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90 tryconversiontypechange param0::
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91 givepaydaymoney
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92 setlightscreen
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93 tryKO param0::
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94 damagetohalftargethp
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95 setsandstorm
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96 weatherdamage
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97 tryinfatuating param0<>
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98 updatestatusicon battler.
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99 setmist
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9a setfocusenergy
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9b transformdataexecution
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9c setsubstitute
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9d mimicattackcopy param0::
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9e metronome
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9f dmgtolevel
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a0 psywavedamageeffect
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a1 counterdamagecalculator param0::
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a2 mirrorcoatdamagecalculator param0::
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a3 disablelastusedattack param0::
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a4 trysetencore param0::
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a5 painsplitdmgcalc param0::
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a6 settypetorandomresistance param0::
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a7 setalwayshitflag
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a8 copymovepermanently param0::
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a9 trychoosesleeptalkmove param0::
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aa setdestinybond
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ab trysetdestinybondtohappen
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ac remaininghptopower
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ad tryspiteppreduce param0::
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ae healpartystatus
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af cursetarget param0::
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b0 trysetspikes param0::
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b1 setforesight
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b2 trysetperishsong param0::
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b3 rolloutdamagecalculation
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b4 jumpifconfusedandstatmaxed stat. ptr<>
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b5 furycuttercalc
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b6 happinesstodamagecalculation
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b7 presentdamagecalculation
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b8 setsafeguard
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b9 magnitudedamagecalculation
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ba jumpifnopursuitswitchdmg param0::
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bb setsunny
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bc maxattackhalvehp param0::
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bd copyfoestats param0::
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be rapidspinfree
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bf setdefensecurlbit
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c0 recoverbasedonsunlight param0::
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c1 hiddenpowercalc
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c2 selectfirstvalidtarget
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c3 trysetfutureattack param0::
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c4 trydobeatup param0:: param1::
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c5 setsemiinvulnerablebit
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c6 clearsemiinvulnerablebit
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c7 setminimize
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c8 sethail
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c9 jumpifattackandspecialattackcannotfall ptr<>
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ca setforcedtarget
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cb setcharge
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cc callterrainattack
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cd cureifburnedparalysedorpoisoned param0::
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ce settorment param0::
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cf jumpifnodamage param0::
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d0 settaunt param0::
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d1 trysethelpinghand param0::
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d2 tryswapitems param0::
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d3 trycopyability param0::
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d4 trywish param0. param1::
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d5 trysetroots param0::
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d6 doubledamagedealtifdamaged
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d7 setyawn param0::
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d8 setdamagetohealthdifference param0::
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d9 scaledamagebyhealthratio
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da tryswapabilities param0::
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db tryimprison param0::
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dc trysetgrudge param0::
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dd weightdamagecalculation
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de assistattackselect param0::
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df trysetmagiccoat param0::
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e0 trysetsnatch param0::
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e1 trygetintimidatetarget param0::
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e2 switchoutabilities battler.
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e3 jumpifhasnohp battler. param1::
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e4 getsecretpowereffect
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e5 pickup
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e6 docastformchangeanimation
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e7 trycastformdatachange
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e8 settypebasedhalvers param0::
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e9 setweatherballtype
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ea tryrecycleitem param0::
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eb settypetoterrain param0::
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ec pursuitrelated param0::
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ed snatchsetbattlers
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ee removelightscreenreflect
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ef handleballthrow
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f0 givecaughtmon
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f1 trysetcaughtmondexflags param0::
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f2 displaydexinfo
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f3 trygivecaughtmonnick param0::
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f4 subattackerhpbydmg
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f5 removeattackerstatus1
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f6 finishaction
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f7 finishturn
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# various command changed to more readable macros
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#XX cancelmultiturnmoves {battler}
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# various {battler} 0
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#XX setmagiccoattarget {battler}
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# various {battler} 1
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#XX getifcantrunfrombattle {battler}
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# various {battler} 2
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#XX getmovetarget {battler}
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# various {battler} 3
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#XX various4 {battler}
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# various {battler} 4
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#XX resetintimidatetracebits {battler}
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# various {battler} 5
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#XX updatechoicemoveonlvlup {battler}
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# various {battler} 6
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#XX various7 {battler}
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# various {battler} 7
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#XX various8 {battler}
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# various {battler} 8
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#XX returnopponentmon1toball {battler}
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# various {battler} 9
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#XX returnopponentmon2toball {battler}
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# various {battler} 10
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#XX checkpokeflute {battler}
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# various {battler} 11
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#XX waitfanfare {battler}
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# various {battler} 12
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# helpful macros
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#XX setstatchanger {stat} {stages} {down}
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# setbyte sSTATCHANGER {stat} | {stages} << 4 | {down} << 7
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#XX setmoveeffect {effect}
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# setbyte cEFFECT_CHOOSER {effect}
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#XX chosenstatus1animation {battler} {status}
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# chosenstatusanimation {battler} 0x0 {status}
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#XX chosenstatus2animation {battler} {status}
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# chosenstatusanimation {battler} 0x1 {status}
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#XX sethword {dst} {value}
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# setbyte {dst} {value} & 0xFF
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# setbyte {dst} + 1 ({value} >> 8) & 0xFF
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#XX setword {dst} {value}
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# setbyte {dst}, {value} & 0xFF
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# setbyte {dst} + 1 ({value} >> 8) & 0xFF
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# setbyte {dst} + 2 ({value} >> 16) & 0xFF
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# setbyte {dst} + 3 ({value} >> 24) & 0xFF
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#XX copybyte {dst} {src}
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# copyarray {dst} {src} 0x1
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#XX copyhword {dst} {src}
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# copyarray {dst} {src} 0x2
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#XX copyword {dst} {src}
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# copyarray {dst} {src} 0x4
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#XX jumpifbytenotequal {byte1} {byte2} {jumpptr}
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# jumpifarraynotequal {byte1} {byte2} 1 {jumpptr}
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#XX jumpifbyteequal {byte1} {byte2} {jumpptr}
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# jumpifarrayequal {byte1} {byte2} 1 {jumpptr}
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#XX jumpifmove {move} {jumpptr}
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# jumpifhalfword CMP_EQUAL gCurrentMove {move} {jumpptr}
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#XX jumpifnotmove {move} {jumpptr}
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# jumpifhalfword CMP_NOT_EQUAL gCurrentMove {move} {jumpptr}
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#XX jumpifstatus3 {battler} {status} {jumpptr}
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# jumpifstatus3condition {battler} {status} 0 {jumpptr}
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#XX jumpifnostatus3 {battler} {status} {jumpptr}
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# jumpifstatus3condition {battler} {status} 1 {jumpptr}
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#XX jumpifmovehadnoeffect {jumpptr}
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# jumpifbyte CMP_COMMON_BITS gMoveResultFlags MOVE_RESULT_NO_EFFECT {jumpptr}
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#XX jumpifbattletype {flags} {jumpptr}
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# jumpifword CMP_COMMON_BITS gBattleTypeFlags {flags} {jumpptr}
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#XX jumpifnotbattletype {flags} {jumpptr}
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# jumpifword CMP_NO_COMMON_BITS gBattleTypeFlags {flags} {jumpptr}
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