mirror of
https://github.com/haven1433/HexManiacAdvance.git
synced 2026-05-23 13:57:01 -05:00
165 lines
7.2 KiB
C#
165 lines
7.2 KiB
C#
using HavenSoft.HexManiac.Core.Models.Runs;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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namespace HavenSoft.HexManiac.Core.Models {
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/// <summary>
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/// An alternative to the AutoSearchModel.
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/// Instead of using a 'smart' search algorithm to find all the data,
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/// follow hard-coded expected pointers to the known data.
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/// This should still be somewhat robust: the data may move, but the pointers to the data are more likely to be stable.
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///
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/// Lengths of some tables are still calculated dynamically based on best-fit, so operations like adding pokemon from a separate tool should still be picked up correctly.
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/// </summary>
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public class HardcodeTablesModel : PokemonModel {
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public const string
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WildTableName = "wild",
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SpecialsTable = "specials",
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ItemsTableName = "items",
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TypesTableName = "types",
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MoveNamesTable = "data.moves.names",
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DexInfoTableName = "dexinfo",
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PokemonNameTable = "data.pokemon.names",
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TrainerTableName = "trainerdata",
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AbilityNamesTable = "data.abilities.names",
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PokemonStatsTable = "pokestats",
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EggMovesTableName = "eggmoves",
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EvolutionTableName = "evolutions",
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TypeChartTableName = "typeChart",
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LevelMovesTableName = "lvlmoves",
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MultichoiceTableName = "multichoice",
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DecorationsTableName = "decorations",
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RegionalDexTableName = "regionaldex",
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NationalDexTableName = "nationaldex",
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MoveDescriptionsName = "movedescriptions",
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ConversionDexTableName = "hoennToNational",
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TrainerClassNamesTable = "data.trainers.classes.names";
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public const string
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MoveInfoListName = "moveinfo",
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MoveEffectListName = "moveeffects",
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MoveTargetListName = "movetarget",
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EvolutionMethodListName = "evolutionmethods",
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DecorationsShapeListName = "decorshape",
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DecorationsCategoryListName = "decorcategory",
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DecorationsPermissionListName = "decorpermissions";
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public const string
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Ruby = "AXVE0",
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Sapphire = "AXPE0",
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Emerald = "BPEE0",
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FireRed = "BPRE0",
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LeafGreen = "BPGE0",
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Ruby1_1 = "AXVE1",
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Sapphire1_1 = "AXPE1",
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FireRed1_1 = "BPRE1",
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LeafGreen1_1 = "BPGE1";
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public const string
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TmMoves = "tmmoves",
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HmMoves = "hmmoves",
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TmCompatibility = "tmcompatibility",
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MoveTutors = "tutormoves",
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TutorCompatibility = "tutorcompatibility";
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private readonly string gameCode;
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private readonly ModelDelta noChangeDelta = new NoDataChangeDeltaModel();
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/// <summary>
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/// The first 0x100 bytes of the GBA rom is always the header.
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/// The next 0x100 bytes contains some tables and some startup code, but nothing interesting to point to.
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/// Choosing 0x200 might prevent us from seeing an actual anchor, but it will also remove a bunch
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/// of false positives and keep us from getting conflicts with the RomName (see DecodeHeader).
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/// </summary>
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public override int EarliestAllowedAnchor => 0x200;
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public HardcodeTablesModel(Singletons singletons, byte[] data, StoredMetadata metadata = null) : base(data, metadata, singletons) {
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if (metadata != null && !metadata.IsEmpty) return;
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gameCode = this.GetGameCode();
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// in vanilla emerald, this pointer isn't four-byte aligned
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// it's at the very front of the ROM, so if there's no metadata we can be pretty sure that the pointer is still there
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if (gameCode == Emerald && data.Length > EarliestAllowedAnchor && data[0x1C3] == 0x08) ObserveRunWritten(noChangeDelta, new PointerRun(0x1C0));
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var gamesToDecode = new[] { Ruby, Sapphire, Emerald, FireRed, LeafGreen, Ruby1_1, Sapphire1_1, FireRed1_1, LeafGreen1_1 };
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if (gamesToDecode.Contains(gameCode)) {
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LoadDefaultMetadata(gameCode.Substring(0, 4).ToLower());
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DecodeHeader();
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if (singletons.GameReferenceTables.TryGetValue(gameCode, out var referenceTables)) {
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DecodeTablesFromReference(referenceTables);
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}
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}
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ResolveConflicts();
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}
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private void LoadDefaultMetadata(string code) {
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if (File.Exists("resources/default.toml")) {
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var lines = File.ReadAllLines("resources/default.toml");
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var metadata = new StoredMetadata(lines);
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foreach (var list in metadata.Lists) SetList(list.Name, list.Contents);
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foreach (var anchor in metadata.NamedAnchors) ApplyAnchor(this, new NoDataChangeDeltaModel(), anchor.Address, BaseRun.AnchorStart + anchor.Name + anchor.Format, allowAnchorOverwrite: true);
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}
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foreach (var fileName in Directory.GetFiles("resources", "default.*.toml")) {
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if (!fileName.ToLower().Contains($".{code}.")) continue;
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var lines = File.ReadAllLines(fileName);
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var metadata = new StoredMetadata(lines);
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foreach (var list in metadata.Lists) SetList(list.Name, list.Contents);
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foreach (var anchor in metadata.NamedAnchors) ApplyAnchor(this, new NoDataChangeDeltaModel(), anchor.Address, BaseRun.AnchorStart + anchor.Name + anchor.Format, allowAnchorOverwrite: true);
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}
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}
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private void DecodeHeader() {
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if (!gameCode.IsAny(Ruby, Sapphire, Ruby1_1, Sapphire1_1)) {
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ObserveAnchorWritten(noChangeDelta, "RomName", new AsciiRun(0x108, 0x20));
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}
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}
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private void DecodeTablesFromReference(GameReferenceTables tables) {
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foreach (var table in tables) {
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using (ModelCacheScope.CreateScope(this)) {
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AddTable(table.Address, table.Name, table.Format);
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}
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}
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}
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/// <summary>
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/// Find a table given a pointer to that table
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/// </summary>
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private void AddTable(int source, string name, string format) {
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if (source < 0 || source > RawData.Length) return;
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var destination = ReadPointer(source);
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if (destination < 0 || destination > RawData.Length) return;
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var interruptingRun = GetNextRun(destination);
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if (interruptingRun.Start < destination && interruptingRun is ArrayRun array) {
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var elementCount = (destination - array.Start) / array.ElementLength;
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var desiredChange = elementCount - array.ElementCount;
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while (!string.IsNullOrEmpty(array.LengthFromAnchor)) {
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var nextArray = GetNextRun(GetAddressFromAnchor(noChangeDelta, -1, array.LengthFromAnchor)) as ArrayRun;
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if (nextArray == null) break;
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array = nextArray;
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}
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array = array.Append(noChangeDelta, desiredChange);
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ObserveAnchorWritten(noChangeDelta, GetAnchorFromAddress(-1, array.Start), array);
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}
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AddTableDirect(destination, name, format);
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}
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/// <summary>
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/// Find a table given an address for that table
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/// </summary>
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private void AddTableDirect(int destination, string name, string format) {
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using (ModelCacheScope.CreateScope(this)) {
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ApplyAnchor(this, noChangeDelta, destination, "^" + name + format, allowAnchorOverwrite: true);
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}
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}
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}
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}
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