0x00 = " ÀÁÂÇÈÉÊËÌ" 0x0B = "ÎÏÒÓÔ" 0x10 = "ŒÙÚÛÑßàá" 0x19 = "çèéêëì" 0x20 = "îïòóôœùúûñºª" 0x2C = \e 0x2D = & 0x2E = \+ 0x34 = \Lv 0x35 = "=;" 0x48 = \r 0x51 = ¿ 0x52 = ¡ 0x53 = \pk 0x54 = \mn 0x55 = \Po 0x56 = \Ke 0x57 = \Bl 0x58 = \Lo 0x59 = \Ck 0x5A = "Í%()" 0x68 = â 0x6F = í 0x79 = \au # arrow up 0x7A = \ad # arrow down 0x7B = \al # arrow left 0x7C = \ar # arrow right 0x84 = \d 0x85 = \< 0x86 = \> 0xA1 = "0123456789" 0xAB = "!?.-‧" 0xB0 = \. # ellipses 0xB1 = \qo # quote open 0xB2 = \qc # quote close 0xB3 = ‘ 0xB4 = ' 0xB5 = \sm # symbol male 0xB6 = \sf # symbol female 0xB7 = "$,*/" 0xBB = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" 0xD5 = "abcdefghijklmnopqrstuvwxyz" 0xF0 = ":ÄÖÜäöü" 0xF7 = \? 0xF8 = \btn # button escape: next byte is read as a button ID. order is [A, B, L, R, START, SELECT, UP, DOWN, LEFT, RIGHT, UP_DOWN, LEFT_RIGHT, DPAD] 0xF9 = \9 0xFC = \CC # control code, used for lots of stuff, see below 0xFD = \\ # standard escape character: next byte is raw 0xFF = " 0xFE = \n # standard newline 0xFA = \l # line feed: scroll one line once the player hits a button 0xFB = \pn # paragraph feed: clear text once the player hits a button # different control codes have a different number of byte arguments # most functions have 1 variable # functions higher than 0x14 have 0 variables # anything else is listed here CC_04 = 3 # text shadow highlight CC_09 = 0 # pause -> no args CC_0A = 0 # wait for sound effect -> no args CC_0B = 2 # play background music CC_10 = 2 # play sound effects