00 loadspritegfx tag: 01 unloadspritegfx tag: 02 createsprite template<> subpriority_offset. [argv:] 03 createvisualtask address<> priority. [argv:] 04 delay time. 05 waitforvisualfinish 06 hang1 07 hang2 08 end 09 playse effect: 0A monbg battler. 0B clearmonbg battler. 0C setalpha ev: 0D blendoff 0E call param:: 0F return 10 setarg param0. param1: 11 choosetwoturnanim option1<> option2<> 12 jumpifmoveturn param0. ptr<> 13 goto ptr<> 14 fadetobg bg. 15 restorebg 16 waitbgfadeout 17 waitbgfadein 18 changebg 19 playsewithpan se: pan. 1A setpan pan. 1B panse_1B se: param1. param2. param3. param4. 1C loopsewithpan se: pan. wait. times. 1D waitplaysewithpan se: pan. wait. 1E setbldcnt param0: 1F createsoundtask address<> task. argv: 20 waitsound 21 jumpargeq param0. param1: ptr<> 22 monbg_22 battler. 23 clearmonbg_23 battler. 24 jumpifcontest ptr<> 25 fadetobgfromset param0. praam1. param2. 26 panse_26 se: param1. param2. param3. param4. 27 panse_27 se: param1. param2. param3. param4. 28 monbgprio_28 battler. 29 monbgprio_29 2A monbgprio_2A battler. 2B invisible battler. 2C visible battler. 2D doublebattle_2D battler. 2E doublebattle_2E battler. 2F stopsound