00 loadspritegfx tag:|h 01 unloadspritegfx tag:|h 02 createsprite template<`oam`> subpriority_offset. [argv:] 03 createvisualtask address<> priority. [argv:] 04 delay time. 05 waitforvisualfinish 06 hang1 07 hang2 08 end 09 playse se:songnames 0A monbg battler.animationbanks 0B clearmonbg battler.animationbanks 0C setalpha eva. evb. 0D blendoff 0E call pointer<`ase`> 0F return 10 setarg param0. param1: 11 choosetwoturnanim option1<`ase`> option2<`ase`> 12 jumpifmoveturn param0. ptr<`ase`> 13 goto ptr<`ase`> 14 fadetobg bg.animationbg 15 restorebg 16 waitbgfadeout 17 waitbgfadein 18 changebg bg.animationbg 19 playsewithpan se:songnames pan.animationpan 1A setpan pan.animationpan 1B panse se:songnames param1.animationpan param2.animationpan param3. param4. 1C loopsewithpan se:songnames pan.animationpan wait. times. 1D waitplaysewithpan se:songnames pan.animationpan wait. 1E setbldcnt param0: 1F createsoundtask address<> [argv:] 20 waitsound 21 jumpargeq param0. param1: ptr<`ase`> 22 monbg_static battler.animationbanks 23 clearmonbg_static battler.animationbanks 24 jumpifcontest ptr<`ase`> 25 fadetobgfromset bgOpponent.animationbg bgPlayer.animationbg bgContest.animationbg 26 panse_adjustnone se:songnames param1.animationpan param2.animationpan param3. param4. 27 panse_adjustall se:songnames param1.animationpan param2.animationpan param3. param4. 28 splitbgprio battler.animationbanks 29 splitbgprio_all 2A splitbgprio_foes battler.animationbanks 2B invisible battler.animationbanks 2C visible battler.animationbanks 2D teamattack_moveback battler. 2E teamattack_movefwd battler. 2F stopsound