Commit Graph

7 Commits

Author SHA1 Message Date
haven1433
8b3f29cf6d update animation script reference 2023-01-16 22:17:05 -06:00
haven1433
a44841290f first pass at updating script pointer logic
instead of the script line itself knowing that it points to something,
pull it down to the argument level, so that each argument knows
if it points to something.

This will allow a single script line to point to multiple things (like trainers pointing to multiple text or scripts)
2022-12-02 08:38:21 -06:00
haven1433
acf55f0101 improve animationScriptReference
thanks `AGSMG?`!
2022-11-28 21:07:14 -06:00
Haven1433
a702d54c2e show animation script load/unload graphics tag in hex 2022-03-05 22:46:39 -06:00
Haven1433
c4ac09a5a9 createsoundtask arguments were wrong 2022-02-18 21:50:34 -06:00
Haven1433
734bc11f49 animation scripts call param is a pointer 2022-02-18 21:50:17 -06:00
Benjamin Popp
9932ee3478 Add initial support for animation scripts
Animation scripts can use the same engine as map scripts and battle scripts... except that they include a new type of parameter.

With animation scripts, the last parameter of some lines is allowed to include arbitrarily many arguments. This is represented by putting the last argument in brackets `[]`.
2020-08-10 19:38:56 -05:00