Benjamin Popp
bec3d66159
update text tool after undo
2021-07-24 22:01:04 -05:00
Benjamin Popp
24490c43e9
undo should raise when a non-data change comes through
2021-07-24 21:50:26 -05:00
Benjamin Popp
46af7d65de
fix script-insertion anchor issue
...
when writing a new script run, don't pass in the pointer sources for the parent script
2021-07-23 23:23:29 -05:00
Benjamin Popp
54ec62e8b1
allow XSE format to 'create new' data
2021-07-23 22:59:02 -05:00
Benjamin Popp
ccc1d81a0e
fix edge case bugs
...
* scirpt parser needs to clear format before inserting movement streams
* give a reasonable max limit for warp x/y position
2021-07-23 22:29:36 -05:00
Benjamin Popp
0489b37897
limit recursion on table-streams in the table tool
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for performance and to make the left-rail easier to read
2021-07-23 21:40:20 -05:00
Benjamin Popp
b478b7bb52
Emerald now knows about the number of maps per bank
2021-07-23 21:39:40 -05:00
Benjamin Popp
29bf785e90
Introduce Dynamic-Length table streams
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In the case of map banks, each bank contains a number of maps. But the number of maps is different. This gives us (hypothetically) a way to grab the number of elements within each sub-table of a parent table.
2021-07-23 21:22:28 -05:00
Benjamin Popp
7bcef5b874
move orphans into a special folder to make the intent more clear
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When editing XSE scripts, it's possible to have a script that used to be called, but now isn't. If we don't track those orphans, they just become dead data.
Put orphans in a subfolder so that the intent is more clear.
2021-07-23 15:55:26 -05:00
Benjamin Popp
2ab07c8546
fix name conflict
2021-07-23 15:50:52 -05:00
Benjamin Popp
53a055cb42
Improve table validation logic
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* pointers to zero that don't match the expected format should be treated like nulls. Thanks AdvanceMap.
* It's ok if a HexSegment looks like a pointer.
2021-07-23 15:50:32 -05:00
Benjamin Popp
2faa3bf04d
add move backgrounds / surf for Ruby/Sapphire
2021-07-23 15:09:43 -05:00
Benjamin Popp
449058617f
Update pokemon fairy type script
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* update the move fallback names
* update the pokedex search terms
* update the unionroom type options
2021-07-23 14:56:25 -05:00
Benjamin Popp
284ceeae52
add tests for anchor reference issues
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Verify that all loaded tilemaps have tilesets
Verify that all loaded sprites have palettes (unless they don't claim to)
Verify that all loaded enums have sources
2021-07-23 10:53:07 -05:00
Benjamin Popp
cb7f747774
fix single-tab diff
2021-07-23 10:37:03 -05:00
Benjamin Popp
83cb7280a1
Fix script-text insertion bug
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When inserting text from a script, clear the format first
2021-07-23 09:27:41 -05:00
Benjamin Popp
6ed461b669
fix self-referential anchor recursion
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Don't UpdateNewRunFromPointerFormat during AddPointerToAnchor if the pointer being added is within the existing run: doing so can cause so weird recursion.
Example: Emerald Advanced 0.7 has an event table at 748228 with a warp table pointer that leads to... 748228. In this case, we want to keep seeing it as an event table, not a warp table.
2021-07-23 09:11:09 -05:00
Benjamin Popp
f1b59f25e4
fix ScriptRun mistaken writing
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Given a no-change token, XSERun (and friends) should not clearformat / ObserveRunWritten. no-change tokens are used when pre-checking whether a format can be safely added at a destination.
2021-07-22 22:51:50 -05:00
Benjamin Popp
d24a608064
Fix inner pointer metadata update bug
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When moving a run with pointers into a table, make sure that table's inner pointers get updated correctly
2021-07-22 22:08:29 -05:00
Benjamin Popp
027c0ee86d
fix graphics.menu.boxes.background glitch
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needs to have `graphics.menu.boxes.background` as the tileset name for the tilemap, not `graphics.menu.boxes`
2021-07-22 10:42:56 -05:00
Benjamin Popp
92b183e04b
less crashes when changing formats that include XSE runs
2021-07-22 10:42:22 -05:00
Benjamin Popp
8e03d75f53
version bump
2021-07-21 18:22:53 -05:00
Benjamin Popp
992f39493d
add emerald birch bag graphics
2021-07-21 16:26:09 -05:00
Benjamin Popp
2ad6cb1f56
bl instruction needs to be more permissive
...
allow address to start with 0x
allow address to have 08000000 added to it
2021-07-21 12:52:01 -05:00
Benjamin Popp
e1dbfcffd1
don't crash for exporting footprints when no palette is loaded
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footprints don't have palettes, so they have zero palette pages: don't try to set the sprite tool's palette page if there are no valid palettes.
2021-07-21 07:45:15 -05:00
Benjamin Popp
eead7eb8f3
remove debug fail
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debug fails capture things that should not happen: this is a thing that happens in the tests (because Gaia)
2021-07-20 23:32:20 -05:00
Benjamin Popp
4fc0933058
bugfix: jump from types to usages
2021-07-20 23:24:45 -05:00
Benjamin Popp
4b390ae581
update pokestats unknown field
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includes the pokemon color for the pokedex as well as the no-flip bit for the summary screen
2021-07-20 16:51:29 -05:00
Benjamin Popp
7b815c645f
version bump
2021-07-20 16:16:22 -05:00
Benjamin Popp
691871ec42
improve backup naming
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make sure we save the metadata after making a backup so that the backup counter increment gets saved.
Turn non-letters into underscores to make it more readable
2021-07-20 16:16:16 -05:00
Benjamin Popp
573b09790e
Removed matched words that don't match during load
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If the bytes don't match, then the match word format is wrong: clear it.
2021-07-20 16:15:19 -05:00
Benjamin Popp
87999ed53f
fix text wrapping
2021-07-20 16:14:05 -05:00
Benjamin Popp
afea210867
UI is trying to update selectedIndex during reset. Don't allow that.
2021-07-13 22:51:54 -05:00
Benjamin Popp
5f9eab3e4f
version bump
2021-07-12 21:51:14 -05:00
Benjamin Popp
682c9963aa
Inserted change tokens need callbacks
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* We were not notifying on data changes from inserted tokens
* We were not raising CanExecuteChange for Undo/Redo/IsSaved from inserted tokens
2021-07-12 21:49:16 -05:00
Benjamin Popp
e6e14ac2f2
Refresh anchor text when calling Refresh
2021-07-12 21:47:44 -05:00
Benjamin Popp
a5d3477b86
add textbox border graphics for emerald
2021-07-12 13:47:29 -05:00
Benjamin Popp
db91f3fd8b
version bump
2021-07-10 23:20:15 -05:00
Benjamin Popp
9bf4d2e2f1
imported tilemaps should respect palette page offsets
2021-07-10 22:58:40 -05:00
Benjamin Popp
24adb9b1ad
prevent palette indexing bug
2021-07-10 15:59:28 -05:00
Benjamin Popp
bb62a60e33
improve trainer team run copy/paste edge case
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cut now works correctly instead of crashing
copy gives a reasonable error
2021-07-10 15:48:00 -05:00
Benjamin Popp
2d0b387b9c
move autocomplete content into a popup to solve clipping issues
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We want the autocomplete content to hover over the top of the window... so just make it a popup so it can actually do that. This means that vertical scrolling doesn't work as well as it did before. But it is consistent with the swatch popup behavior (see PaletteControl)
2021-07-10 15:24:18 -05:00
Benjamin Popp
84a5aacb7a
fix swatch on high DPI monitors
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when your monitor is set to 200% DPI, we need to scale the width/height of the captured image to match.
Also add some sanity checks to prevent future crashes for multi-monitor or other weird setups.
2021-07-10 13:41:18 -05:00
Benjamin Popp
b4ec32f033
don't crash when running 'find' with a diff tab open
2021-07-10 00:52:14 -05:00
Benjamin Popp
90ef431ccd
don't crash when diffing since last save
2021-07-10 00:47:36 -05:00
Benjamin Popp
01c0ae09bd
don't early-exit the thumb-scan routine for the second half of bl commands
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I added some early-exit code to help the routine go much faster. But that code misbehaved for the second half of `bl` commands (which are double-wide commands)
2021-07-10 00:28:33 -05:00
Benjamin Popp
12d1d3ce20
model needs to load properties from metadata when available
2021-07-09 22:51:41 -05:00
Benjamin Popp
dc03840993
fix random crash
2021-07-09 22:46:04 -05:00
Benjamin Popp
6669d83e16
copy address from diff tab
2021-07-08 20:04:19 -05:00
Benjamin Popp
b9ace4830c
improve developer 'rom overview' tool
2021-07-03 08:20:06 -05:00
Benjamin Popp
e6b63289dc
Fix complete-edit-during-scroll behavior
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When leaving a cell that's mid-edit, we usually try to complete the edit before clearing it. We now also do that when leaving the cell causes scrolling. This means that a few pieces of code that depended on the cells getting cleared automatically as part of the scroll (for example, extending arrays) needed to be updated so that the clear happens, then the try-complete code runs.
2021-07-02 17:09:48 -05:00
Benjamin Popp
97e1c61fa3
fix broken test
2021-07-02 16:45:20 -05:00
Benjamin Popp
20183c4ef7
version bump
2021-07-02 08:28:52 -05:00
Benjamin Popp
a11334b2b7
add anchor for battle ai commands thumb code
2021-07-02 08:28:12 -05:00
Benjamin Popp
84e0b05132
Move CopyLimit constant to the global toml file
2021-07-01 23:23:01 -05:00
Benjamin Popp
5204dc8ab5
don't open auto-complete until the user types some characters
2021-07-01 23:09:01 -05:00
Benjamin Popp
8a63c7e441
don't crash if right-click on diff tab
2021-07-01 23:02:58 -05:00
Benjamin Popp
a077235133
change assert into a displayed error
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this is a thing that users can really hit. It shouldn't pop up a scary error message, but should instead display error text in the table tool.
2021-07-01 22:48:54 -05:00
Benjamin Popp
24ae357a22
Fix Array-with-TableStream-pointer expansion
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When expanding and moving an ArrayRun that contains a pointer to table streams, the array needs to move, which means the table stream may temporarily have no pointers to the table. When the table re-adds itself on the other side, it's important that the table stream already know about the format of the parent table. For example, the length token may come from one of the parent element's fields.
2021-07-01 22:21:54 -05:00
Benjamin Popp
d7e6d60d31
adding max diff segments to .toml
2021-07-01 09:32:04 -05:00
Benjamin Popp
abbf6df7cd
battle frontier pokemon have evs, not ivs
2021-07-01 09:07:12 -05:00
Benjamin Popp
b60595ddff
add lucky egg exp boost
2021-07-01 07:47:51 -05:00
Benjamin Popp
26913ff881
add flash radius
2021-07-01 07:47:34 -05:00
Benjamin Popp
104eb0af4f
fix wrapping
2021-07-01 07:47:14 -05:00
Benjamin Popp
aaab1f0713
Fix the level-up move replacement
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After move expansion, level-up moves no longer cycle to the most recently 4 learned moves when creating a default pokemon moveset. This change fixes the bug and increases performance of the FindAllCommands helper.
2021-06-30 21:32:29 -05:00
Benjamin Popp
b18122c2a2
Update code-seek routine to find both ldrb and ldrsb commands
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In FireRed, `015020` has a `mov` command that needs to be updated whenever we're moving the move priority stat. Update the seek routine to notice this possible code path and update code as needed.
2021-06-27 21:24:07 -05:00
Benjamin Popp
389edf6706
Finish Diff
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* if a diff is longer than 4 lines, show the whole block!
* don't allow diffing files of different lengths
2021-06-26 09:33:13 -05:00
Benjamin Popp
af76480fc6
Set a max width for left/right sides
2021-06-25 20:33:49 -05:00
Benjamin Popp
136ec43022
limit the max number of diff sections for performance
2021-06-25 16:58:56 -05:00
Benjamin Popp
b2b110e888
Goto from Diff
2021-06-24 21:20:02 -05:00
Benjamin Popp
00d1b7d2e5
Making a button for finding free space
2021-06-23 20:57:16 -05:00
Benjamin Popp
934eedf085
'match exact case' option for search
2021-06-21 22:31:28 -05:00
Benjamin Popp
a278d91f9f
Add 'matchExactCase' parameter for ViewPort.Find
2021-06-21 22:20:12 -05:00
Benjamin Popp
cde4328bc0
"Align Here" should always be shown
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This keeps the context menu items a consistent distance from the top, hopefully causing less confusion.
2021-06-21 22:08:35 -05:00
Benjamin Popp
53136ee7ce
adding deoxys form stats
2021-06-21 22:03:34 -05:00
Benjamin Popp
1270d68103
Searching for 'é' should work
...
allow both é and e to find both é and e during search.
2021-06-21 20:30:34 -05:00
Benjamin Popp
c859c2ba76
close color picker popup when window moves
2021-06-19 21:44:02 -05:00
Benjamin Popp
be7c4cc033
TryCopy for TextStreamElements should only work if they're the same type.
2021-06-19 20:44:23 -05:00
Benjamin Popp
b38e0b4ca5
bugfix: Ctrl+F -> 00/FF -> highlight chosen byte
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This already worked for most raw values, but didn't work for 00 and FF because of an order-of-operations issue
2021-06-19 20:28:53 -05:00
Benjamin Popp
cce5b69c4b
fix stream parsing bug
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When parsing single-element streams, skip parsing blank lines. This fixes a bug related to animation scripting: it would decode correctly, but it wouldn't encode correctly.
2021-06-19 20:28:21 -05:00
Benjamin Popp
83db9f766c
remove name conflict
2021-06-18 23:56:35 -05:00
Benjamin Popp
a3394df79d
Don't make the script-parser read _really slow_ if it's reading a bunch of nops in a row
2021-06-18 23:53:31 -05:00
Benjamin Popp
1665610885
add emerald trainercard sprite data
2021-06-18 23:32:58 -05:00
Benjamin Popp
6d141c9e31
close palette tool when switch application focus
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this didn't work right when one of the swatch textboxes had keyboard focus
2021-06-18 22:40:09 -05:00
Benjamin Popp
c9ddab7ae3
Don't crash when copying a bit-field with unknown set bits
2021-06-18 22:24:07 -05:00
Benjamin Popp
c422f8bff2
bugfix: picking a desktop color should change the model
2021-06-18 21:48:45 -05:00
Benjamin Popp
43a7ee2cc0
Make IV_Cap constant to make the code easier to edit
2021-06-18 21:27:57 -05:00
Benjamin Popp
12f67ea439
Improve auto-complete filtering
...
Filter using special characters like `.'-` for pokemon, items, and moves
2021-06-11 22:32:10 -05:00
Benjamin Popp
1760804abb
Fix autocomplete text control
...
The Generate method returns a IEnumerable, but we need it to be a list
2021-06-11 22:05:32 -05:00
Benjamin Popp
2c839ee2d3
bugfix: trainer teams should repoint when you change the number of pokemon in the team
2021-06-11 21:25:55 -05:00
Benjamin Popp
53a6ff6f67
Add ability to show overview of a rom (developer mode only)
2021-06-06 14:28:23 -05:00
Benjamin Popp
f61d858d25
Don't crash on saveall / closeall
2021-06-05 22:04:07 -05:00
Benjamin Popp
ef9e6d8842
Add boilerplate to connect view to diff commands in the viewport
2021-06-05 21:53:42 -05:00
Benjamin Popp
6ece8d2725
make it not possible to diff with non-viewport tabs
2021-06-05 20:55:08 -05:00
Benjamin Popp
2a7815c850
Disable DiffLeft / DiffRight for edge tabs
2021-06-05 20:46:52 -05:00
Benjamin Popp
ecc4353de3
implement page up / page down for diff tabs
2021-06-05 20:21:43 -05:00
Benjamin Popp
6dbbf449d1
More tests for diff tab
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* Make sure the data in the tabs is aligned. This required changing the implementation to no longer depend on the SearchResultsViewPort, but instead the DiffTab owns the children viewports itself. This lets the DiffTab control the alignment between the parallel children.
* Make sure we can see differences from multiple changes in the tab at the same time.
2021-06-04 21:27:38 -05:00
Benjamin Popp
49de6fbf9f
progress with Diff
2021-06-01 20:52:39 -05:00
Benjamin Popp
f3c93c0257
Get the diff tab's name right
2021-06-01 20:24:54 -05:00
Benjamin Popp
bc4333bfc4
decompile swi thumb instructions correctly
2021-06-01 19:48:01 -05:00
Benjamin Popp
6db0cdc7b3
Introducing the Diff tab
...
The Diff tab is not fully functional yet. But this is a skeleton of the implementation.
2021-05-24 19:56:18 -05:00
Benjamin Popp
af6e30893d
Base implementation for diffing 2 tabs
2021-05-23 19:55:05 -05:00
Benjamin Popp
f2bb90efbc
improve image error handling
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* provide better error messages when import fails
* don't crash when trying to decode an image that doesn't have a width as a multiple of 8
2021-05-22 21:15:57 -05:00
Benjamin Popp
96abea91a1
allow horizontal scrollbar manual interaction after animation
2021-05-20 19:59:28 -05:00
Benjamin Popp
9ceb1f1b0b
Don't blap enhanced levelup format during version upgrade
2021-05-16 22:19:38 -05:00
Benjamin Popp
7ec6f132f9
fix trainertower table
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include pokemon for each trainer based on info from Tarma
2021-05-15 22:09:45 -05:00
Benjamin Popp
fb3d36e052
Modify the goto logic for search results so that we scroll the correct amount
2021-05-15 21:28:04 -05:00
Benjamin Popp
cf26c6ba9f
Add label for the buttons on the home screen
2021-05-15 21:16:58 -05:00
Benjamin Popp
c40053db3e
Change the text of the calculated elements to make it more clear
2021-05-15 21:10:39 -05:00
Benjamin Popp
67e5c15dd0
Add animation for horizontal scrolling
2021-05-15 21:08:21 -05:00
Benjamin Popp
4733934ad8
During single-table-mode, only allow selecting within the table
2021-05-15 20:49:46 -05:00
Benjamin Popp
a0055a57af
Add menu icons for Find/Goto
2021-05-15 20:26:55 -05:00
Benjamin Popp
28efdbd62e
Remove Blue outline from Help Menu
...
Didn't provide the user value I wanted
2021-05-15 20:24:50 -05:00
Benjamin Popp
db32ff52bc
Version Bump
2021-05-15 20:22:50 -05:00
Benjamin Popp
e5c4c0046e
Update Start Screen for 0.4.2
2021-05-15 20:21:49 -05:00
Benjamin Popp
d245bffaff
add hpbox.player for emerald
2021-05-14 13:02:32 -05:00
Benjamin Popp
f7dcc6fdb5
Fix crash
...
Happens when trying to save a new document during close
2021-05-14 13:02:14 -05:00
Benjamin Popp
5d3fdfdab3
Add keyboard shortcuts for Display As options
2021-05-09 22:24:06 -05:00
Benjamin Popp
08472cb0a0
Fix ugly code
...
The existing implementation for the selected table item was terrible. Replace it with one that's easier to understand by making the View and ViewModel interact with the new object in unique ways, making it possible for the object to know in which direction to notify.
2021-05-08 22:37:36 -05:00
Benjamin Popp
9df22c432f
Make the index combobox change selection correctly on enter
2021-05-06 16:36:08 -05:00
Benjamin Popp
24bc12570e
Update ComboBoxArrayElementViewModel with filter capabilities
...
Filtering comboboxes is hard. We want the elements to filter based on the typed text, but we want the filter to clear automatically when the user selects an element, but not when the selection changes automatically due to the options changing.
2021-05-05 22:45:02 -05:00
Benjamin Popp
9e447fbe84
Make TableToolItemSelector work when items have no names
2021-05-03 22:03:11 -05:00
Benjamin Popp
5e1979db52
First pass at making a combobox for selecting elements in the table tool
2021-05-03 21:59:08 -05:00
Benjamin Popp
4d950d2916
Add support for signed fields
...
Most numbers are unsigned by default. But if a signed value is desired, you can use |z. Used in the pokedex stats.
2021-05-03 16:58:01 -05:00
Benjamin Popp
5e443248f0
Fix crash
...
Don't crash if trying to get the calculated value from a null pointer
2021-05-03 16:57:20 -05:00
Benjamin Popp
99758135a0
Fix post-append selection bug
...
When updating selection after an append, first do a goto to get the data into the same location on screen.
2021-05-03 16:26:26 -05:00
Benjamin Popp
a6ad0cc318
Home icon on goto screen
...
The goto screen is represented by a home button on the toolbar. Add the home icon to the goto screen itself to strengthen the connection for users.
2021-05-03 16:25:34 -05:00
Benjamin Popp
d85464a7b3
Scrolled selection bugfix
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When clicking on the header of a row, select exactly that row, even if the view is scrolled a bit to the right.
2021-05-03 16:24:56 -05:00
Benjamin Popp
7de69da17c
Repoint All -> Performance fix
...
Include a loading bar for repoint all. Don't call Refresh() until we're done with the whole process.
2021-05-03 16:24:06 -05:00
Benjamin Popp
0317d0128d
Updates from Kbueno
2021-05-03 07:10:08 -05:00
Benjamin Popp
09a03cd952
Don't crash if an enum option is null
2021-05-02 23:13:36 -05:00
Benjamin Popp
45b66ce489
fix typo
2021-05-02 21:43:58 -05:00
Benjamin Popp
3ed6d9f9c7
Don't crash when writing a ! end token into the anchor editor
2021-05-02 21:43:47 -05:00
Benjamin Popp
01d401193d
Don't crash when a tilemap has nothing pointing to it
2021-05-02 21:22:12 -05:00
Benjamin Popp
15670018ab
move backgrounds should use palette 2
2021-05-02 21:21:47 -05:00
Benjamin Popp
ea0a874f80
Make the newgame pc item table expandable
2021-05-01 23:10:48 -05:00
Benjamin Popp
8615037f92
Name the bag pockets
2021-05-01 23:10:32 -05:00
Benjamin Popp
79120cbe9a
Track both view start and selection start during back/forward movement
...
If the selection is on screen, restore both the scroll and the selection.
If the selection is not onscreen, restore the scroll but not the selection.
2021-05-01 22:17:14 -05:00
Benjamin Popp
3ef31914a9
Fix selection confusion when expanding/repointing tables
2021-05-01 20:57:12 -05:00
Benjamin Popp
e0b0233e8c
Add new util method: ToolTray.SelectedTool.set
2021-05-01 20:55:44 -05:00
Benjamin Popp
5a3fd39488
Version Bump
2021-05-01 20:31:24 -05:00
Benjamin Popp
313919ef98
Improve toml upgrade
...
* Don't load an offset pointers from metadata if an existing offset pointer already exists at the same address. This means that incoming offsets will not blap over existing offsets, which matters for things like roms with move expansion that change the offset relationships.
* Include code to handle special cases of formats that should not be overwritten. The only existing example is that runs with 2-byte effects and 1-byte pp should not be overwritten, because this format can only currently be created by the move expansion utility.
2021-05-01 20:29:15 -05:00
Benjamin Popp
c5ef5658f6
Allow calculated segments to be serialized
2021-05-01 20:26:39 -05:00
Benjamin Popp
e354ba2fc7
Only use the pixelCount if it's valid
...
This fixes a crash in Unbound
2021-05-01 19:47:54 -05:00
Benjamin Popp
0f89168e99
Add table for overworld text color
...
overworld expansion utility may transform this table to make it easier to edit, since it's only read by a single piece of code.
2021-04-29 21:35:04 -05:00
Benjamin Popp
c68f8019b5
Add support for BPRF0 (by Kbueno)
2021-04-29 21:28:26 -05:00
Benjamin Popp
e378359163
Cleanup
2021-04-29 14:08:07 -05:00
Benjamin Popp
d15f313903
LevelUpMoveSorter: cleanup and documentation
2021-04-29 12:38:22 -05:00
Benjamin Popp
7552eb6cd3
Add support for credits pokemon
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Note that these use the same palettes as the source pokemon
2021-04-28 22:35:22 -05:00
Benjamin Popp
a08b17ebab
Require that level-move pairs be 2 bytes in order to use the move expansion util
2021-04-28 21:56:15 -05:00
Benjamin Popp
1e3a8f37fb
Add move backgrounds for FR/LG
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Not all of them are the same size. Needed to add custom anchors for the ones that are a weird size. Had to relax the format checking to allow tilemaps to not be red pointers even if the height is wrong.
2021-04-28 21:52:24 -05:00
Benjamin Popp
6bacb02c85
Update the CanRun method for move expansion
2021-04-28 21:09:19 -05:00
Benjamin Popp
0995bb9068
Fixing script parsing bugs
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* Don't crash if a line contains nothing but whitespace
* Decode variable-arg commands correctly
* Decode animation scripts as animation scripts
2021-04-28 20:53:13 -05:00
Benjamin Popp
3bec8d9a5f
Update Headers after table text change
2021-04-22 21:05:33 -05:00
Benjamin Popp
93f492e387
Add Steven's multi-battle team for Emerald
2021-04-22 21:04:41 -05:00
Benjamin Popp
370b27eb0c
In Single Table Mode, don't let the user select before the start
2021-04-22 21:04:22 -05:00
Benjamin Popp
e927bd5c1c
Improve table filter
2021-04-21 22:07:37 -05:00
Benjamin Popp
3392b96b6a
Refresh CalculatedValue when copying a CalculatedSegment ViewModel.
2021-04-21 21:58:21 -05:00
Benjamin Popp
813002a3ff
Don't show headers for zero-width table segments
2021-04-21 21:55:15 -05:00
Benjamin Popp
022bdf9e61
Fix Effect width in move expansion util
2021-04-21 21:41:09 -05:00
Benjamin Popp
140bf6d591
fix hot load
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When doing a hot-reload after a file is changed by another program, clear _all_ the metadata before reloading.
2021-04-21 21:38:38 -05:00
Benjamin Popp
ff869c8584
Fix crash
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When grabbing a source, make sure the source is actually in the array
2021-04-21 21:38:04 -05:00
Benjamin Popp
1aaea0fe07
add comments
2021-04-20 21:35:30 -05:00
Benjamin Popp
6e7daf5fdb
First pass on making move names 16 characters instead of 12 characters
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Mostly works. But the summary screen (and maybe other places) ends up showing the names offset in a strange way.
2021-04-19 10:54:37 -05:00
Benjamin Popp
19b943d25b
Allow for expanding move effects
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* Expanding an array based on a list now expands that list
* If exactly one table is the same length as a list, enums using that list can jump to that table as the source of the enum.
2021-04-18 21:46:03 -05:00
Benjamin Popp
f058b79992
Make the model change when a token contains a list change
2021-04-18 13:20:59 -05:00
Benjamin Popp
831c544357
Start work to make list-arrays extendable
2021-04-18 01:12:12 -05:00
Benjamin Popp
02e5e69a37
Screen Grab improvements
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* Don't forget to cancel screen grab mode after the screen grab is complete. Likewise, close the popup if it was previously open.
* Include a button to initiate a screen-grab from within the color editor, since the right-click menu item is hard to discover.
2021-04-17 22:48:35 -05:00
Benjamin Popp
091ee60237
Fix crash
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When cutting tileset data, it can crash if you try to render the tilemap
2021-04-17 21:56:35 -05:00
Benjamin Popp
9feb55ad9e
Defensive code to prevent a crash
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if the code contains multiple labels in a row (which is legal, but weird), the old version of this method would crash.
2021-04-17 21:41:23 -05:00
Benjamin Popp
2a5842d0fe
When expanding a table, update the scroll
2021-04-17 21:33:39 -05:00
Benjamin Popp
91d16191de
Fix bug with single-table-mode scrolling
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Do allow scrolling up to a partially full line.
Don't show data from before the table.
2021-04-17 21:02:37 -05:00
Benjamin Popp
da9ef18c0d
trainer data readability improvement
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Include IVs= when serializing
Parse correctly if IVs= is included
2021-04-16 22:16:44 -05:00
Benjamin Popp
5234671d36
New utility methods for writing values from tables
2021-04-16 22:15:38 -05:00
Benjamin Popp
f9d651feda
Improve filtering for calculated fields and for bit lists
2021-04-16 21:31:18 -05:00
Benjamin Popp
6aac16a1e6
Add UI for calculated fields and support more than 2 operands
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There's a multiply by 4 factor that I need to include as well. The UI is basic but functional.
Change the table reference to include the catch-all element as an actual element, so that you can easily change the catch-all money rate
2021-04-16 21:26:35 -05:00
Benjamin Popp
8449082a73
UI Bug fix: no headers for out-of-range data
2021-04-16 16:46:42 -05:00
Benjamin Popp
c460dd3523
UI Improvement: jump buttons for pointers
2021-04-16 16:45:50 -05:00
Benjamin Popp
7bf6d43cd5
Add first pass for CalculatedElementViewModel
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The ViewModel is supposed to show up in the table tool. So it has to share:
* The calculated value
* a jumping point to get to the operands
* the operator
* a bool to describe whether or not we need the operator and second operand
2021-04-16 16:45:38 -05:00
Benjamin Popp
a1dcba7cac
code cleanup
2021-04-15 23:07:02 -05:00
Benjamin Popp
c23d4546b5
Add support for value-from-matched-table and value-from-pointer-table
2021-04-15 23:01:00 -05:00
Benjamin Popp
5f10116a83
Initial pass for Calculated Segments
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ArrayRunCalculatedSegment has no width, but provides a calculated value as part of the table. The current implementation only includes the most basic case: a value is calculated as a binary operation of two other values within the same element of the table.
2021-04-15 21:51:45 -05:00
Benjamin Popp
764b25df64
Fix broken test
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If the pokemon stat table isn't found, return 0 for the default item
2021-04-15 21:49:44 -05:00
Benjamin Popp
d00e034e78
Add commands for setting default moves / items for trainer pokemon
2021-04-15 19:39:04 -05:00
Benjamin Popp
185b86be64
add gender field to trainers
2021-04-15 19:38:09 -05:00
Benjamin Popp
2f2711d4b6
code cleanup
2021-04-15 19:37:48 -05:00
Benjamin Popp
31b75b2fbe
Table Filter improvements for tuples
2021-04-15 19:37:13 -05:00
Benjamin Popp
a0864adb72
improve goto anchor parsing
2021-04-14 22:39:31 -05:00
Benjamin Popp
b147ebb9c6
Fix occasional crash
2021-04-14 22:39:10 -05:00
Benjamin Popp
c040b25465
Change examples from within (?) icon to on-by-default
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Users didn't see the examples before. Make them more visible and make them clickable.
2021-04-14 22:38:57 -05:00
Benjamin Popp
8b1d46592b
Improve table stream search results
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If a search result is in a table stream,
* Show the entire stream as a single line,
* Highlight the bytes that the user cares about,
* Show only that line to show only that stream
2021-04-14 20:48:34 -05:00
Benjamin Popp
5fe5ed40c7
code cleanup
2021-04-14 20:36:36 -05:00
Benjamin Popp
5c76f35bb7
Provide custom headers for anchors that are pointed to by named tables
2021-04-14 20:36:24 -05:00
Benjamin Popp
2cf2dc4ce0
Fix broken tests
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Don't fail if the tab changes and there's no listeners for the new utility
2021-04-14 20:35:05 -05:00
Benjamin Popp
9ae317087d
Add a filter field to the table tool
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The filter can allow for collapsing fields in the following cases:
* Show a field if the filter matches the table name
* Show a field if the filter matches the field name
* Hide the field if the table is collapsed by the user or if the filter isn't empty and doesn't match the field/table
* Hide the table if the filter is non-empty and doesn't match any field within the table or the table itself.
2021-04-14 17:15:06 -05:00
Benjamin Popp
9b36726965
Fix scrolling issue with table-scroll mode
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Allow SetTableMode(..., 0) to work even with !allowTableMode
Whenever AllowSingleTableMode changes, refresh the viewport to match
2021-04-13 21:15:20 -05:00
Benjamin Popp
4c22b70c6c
Add Move Relearner Testing scirpt
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This isn't a script meant to be shared. But it's useful for testing, so I'm including it as a resource. All it does is mess with the moveset of Bulbasaur/Torchic slightly and make the fat guy in the starting town into a free move relearner. This allows for easy testing of the level-up move code
2021-04-13 20:09:13 -05:00
Benjamin Popp
0f73bb462b
Add Emerald-only routines to level-up-move code change
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Also fix a bug: `ldr ... sp` must use a multiple of 4
2021-04-13 20:07:58 -05:00
Benjamin Popp
2bd0285ad0
Fix gamecorner score palette pages
2021-04-12 22:12:52 -05:00
Benjamin Popp
3e43377592
Clean Up Move Sorter
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Still need to make a Wiki for it
2021-04-12 22:12:38 -05:00