support <auto> for sprite templates

This commit is contained in:
haven1433 2023-10-28 22:54:39 -05:00
parent b602d3adb1
commit fa8def2e77

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@ -1122,11 +1122,38 @@ namespace HavenSoft.HexManiac.Core.Models.Code {
}
data.Add(0xFE);
content = data.ToArray();
} else if (type == ExpectedPointerType.SpriteTemplate) {
var format = "tileTag: paletteTag: oam<> anims<> images<> affineAnims<> callback<>".Split(' ');
var data = new byte[24];
foreach (var line in text.SplitLines()) {
var parts = line.Split(':');
if (parts.Length == 1) continue;
var index = format.FindIndex(parts[0].StartsWith);
if (index == -1) continue;
int offset = index switch {
0 => 0,
1 => 2,
int i => (i - 1) * 4,
};
var (value, length) = ReadSpriteTemplateField(format[index], parts[1]);
for (int i = 0; i < length; i++) {
data[offset + i] = (byte)value;
value >>= 8;
}
}
} else {
throw new NotImplementedException();
}
}
private (int, int) ReadSpriteTemplateField(string format,string content) {
content = content.Trim();
if (format.EndsWith(":") && content.TryParseInt(out var result)) return (result, 2);
if (format.EndsWith("<>") && content.Trim('<', '>').TryParseHex(out result)) return (result, 4);
return (0, 0);
}
public void WriteData(IDataModel model, ModelDelta token, int scriptStart, int contentOffset) {
model.ClearFormat(token, scriptStart + pointerOffset, 4);
model.WritePointer(token, scriptStart + pointerOffset, scriptStart + contentOffset);