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The setmonmove command now has the correct slot range.
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@ -316,8 +316,8 @@ double.battle.continue.silent 5C 08 trainer:data.trainers.stats 00 00 star
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# varResult=2 if there was no room
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# 4037=? number of the PC box the pokemon was sent to, if it was boxed?
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7A giveEgg species:data.pokemon.names # species can be a pokemon or a variable
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7B setmonmove pokemonSlot. attackSlot. newMove:data.pokemon.moves.names # set a given pokemon in your party to have a specific move.
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# Slots range 0-4 and 0-3.
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7B setmonmove pokemonSlot. attackSlot. newMove:data.pokemon.moves.names # set a given pokémon in your party to have a specific move.
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# Slots range from 0-5 for the pokémon and 0-3 for the move slot.
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7C checkattack move:data.pokemon.moves.names # varResult=n, where n is the index of the pokemon that knows the move.
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# varResult=6, if no pokemon in your party knows the move
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# if successful, var4 is set to the pokemon species
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