mirror of
https://github.com/haven1433/HexManiacAdvance.git
synced 2026-04-24 23:26:54 -05:00
Merge branch 'master' of https://github.com/haven1433/HexManiacAdvance
This commit is contained in:
commit
4b4d5fce2b
|
|
@ -106,6 +106,16 @@ Offset = -8
|
|||
Address = 0x122CD0
|
||||
Offset = -8
|
||||
|
||||
[[List]]
|
||||
Name = '''newsKinds'''
|
||||
0 = [
|
||||
'''None''',
|
||||
'''Slateport''',
|
||||
'''GameCorner''',
|
||||
'''Lilycove''',
|
||||
'''BlendMaster''',
|
||||
]
|
||||
|
||||
[[List]]
|
||||
Name = '''pokenavTowns'''
|
||||
0 = [
|
||||
|
|
|
|||
|
|
@ -337,9 +337,9 @@ double.battle.continue.silent 5C 08 trainer:data.trainers.stats 00 00 star
|
|||
[BPRE_BPGE] 8A nop8A
|
||||
[AXPE_AXVE_BPEE] 8A setberrytree plantID. berryID.data.items.berry.stats+1 growth. # sets a specific berry-growing spot on the map with the specific berry and growth level.
|
||||
8B choosecontestpkmn # in FireRed, 03000EA8 = '1'. In R/S/E, prompt for a pokémon to enter contest
|
||||
8C startcontest # nop in FireRed. Starts a contest.
|
||||
8D showcontestresults # nop in FireRed. Shows contest results.
|
||||
8E contestlinktransfer # nop in FireRed. In Emerald, starts a wireless connection contest
|
||||
8C startcontest # nop in FireRed & LeafGreen. Starts a contest.
|
||||
8D showcontestresults # nop in FireRed & LeafGreen. Shows contest results.
|
||||
8E contestlinktransfer # nop in FireRed & LeafGreen. In Emerald, starts a wireless connection contest
|
||||
8F random high: # returns 0 <= number < high, stored in varResult
|
||||
90 givemoney money:: check. # if check is 0, gives the player money
|
||||
91 paymoney money:: check. # if check is 0, takes money from the player
|
||||
|
|
@ -351,7 +351,7 @@ double.battle.continue.silent 5C 08 trainer:data.trainers.stats 00 00 star
|
|||
[BPRE_BPGE_BPEE] 95 updatemoney x. y. check. # updates the amount of money shown after a money change (only works if check is 0)
|
||||
[AXPE_AXVE] 96 getpricereduction index:data.items.stats
|
||||
[BPRE_BPGE] 96 nop96
|
||||
[BPEE] 96 getpokenewsactive newsKind:
|
||||
[BPEE] 96 getpokenewsactive newsKind:newsKinds
|
||||
97 fadescreen effect.screenfades
|
||||
98 fadescreendelay effect.screenfades delay.
|
||||
99 darken flashSize: # makes the screen go dark. Related to flash? Call from a level script.
|
||||
|
|
|
|||
600
src/HexManiac.WPF/Scripts/Patches/AnyGame_EliteFourLevelCaps.hma
Normal file
600
src/HexManiac.WPF/Scripts/Patches/AnyGame_EliteFourLevelCaps.hma
Normal file
|
|
@ -0,0 +1,600 @@
|
|||
# The script was compiled by Axcellerator.
|
||||
# Level up caps based on flags for VANILLA RSE, RS v1.1, FrLg, FrLg 1.1. Credits for original routine go to blackuser. I edited the routine to add flag checks and the hard caps.
|
||||
# The caps are disabled by default. The flag used to enable the normal caps
|
||||
# is 0x150. The flag for harder caps is 0x149. You can change these are the bottom.
|
||||
# The way this works is that it checks for flag 0x150 to enable the caps. If flag
|
||||
# 0x150 is not set, hard caps won't work either. Meaning for Hard Caps you have to
|
||||
# set both flag 0x150 and flag 0x149. If you plan to allow the player to change these
|
||||
# while playing, then for the changes between No Caps, Normal Caps and Hard Caps to
|
||||
# work correctly you should script it like this :
|
||||
# For No Caps : clearflag 0x150
|
||||
# clearflag 0x149
|
||||
# For Normal Caps: setflag 0x150
|
||||
# clearflag 0x149
|
||||
# For Hard Caps: setflag 0x150
|
||||
# setflag 0x149
|
||||
#The script also creates 2 tables to input your desired levels for each gym.
|
||||
#The tables are data.normalcaps and data.hardcaps.
|
||||
|
||||
@!game(BPEE0) @data.normalcaps(8)
|
||||
@!00(8)
|
||||
@data.normalcaps ^data.normalcaps[Roxanne. Brawly. Wattson. Flannery. Norman. Winona. TateLiza. Juan.]1
|
||||
|
||||
@!game(BPEE0) @data.hardcaps(8)
|
||||
@!00(8)
|
||||
@data.hardcaps ^data.hardcaps[Roxanne. Brawly. Wattson. Flannery. Norman. Winona. TateLiza. Juan.]1
|
||||
|
||||
@!game(AXVE0_AXPE0_AXVE1_AXPE1) @data.normalcaps(8)
|
||||
@!00(8)
|
||||
@data.normalcaps ^data.normalcaps[Roxanne. Brawly. Wattson. Flannery. Norman. Winona. TateLiza. Wallace.]1
|
||||
|
||||
@!game(AXVE0_AXPE0_AXVE1_AXPE1) @data.hardcaps(8)
|
||||
@!00(8)
|
||||
@data.hardcaps ^data.hardcaps[Roxanne. Brawly. Wattson. Flannery. Norman. Winona. TateLiza. Wallace.]1
|
||||
|
||||
@!game(BPEE0_AXVE0_AXPE0_AXVE1_AXPE1) @data.e4normalcaps(4)
|
||||
@!00(4)
|
||||
@data.e4normalcaps ^data.e4normalcaps[Sidney. Phoebe. Glacia. Drake.]1
|
||||
|
||||
@!game(BPEE0_AXVE0_AXPE0_AXVE1_AXPE1) @data.e4hardcaps(4)
|
||||
@!00(4)
|
||||
@data.e4hardcaps ^data.e4hardcaps[Sidney. Phoebe. Glacia. Drake.]1
|
||||
|
||||
@!game(BPRE0_BPGE0_BPRE1_BPGE1) @data.e4normalcaps(5)
|
||||
@!00(5)
|
||||
@data.e4normalcaps ^data.e4normalcaps[Lorelei. Bruno. Agatha. Lance. Champion.]1
|
||||
|
||||
@!game(BPRE0_BPGE0_BPRE1_BPGE1) @data.e4hardcaps(5)
|
||||
@!00(5)
|
||||
@data.e4hardcaps ^data.e4hardcaps[Lorelei. Bruno. Agatha. Lance. Champion.]1
|
||||
|
||||
@!game(BPRE0_BPGE0_BPRE1_BPGE1) @data.normalcaps(8)
|
||||
@!00(8)
|
||||
@data.normalcaps ^data.normalcaps[Brock. Misty. LtSurge. Erika. Koga. Sabrina. Blaine. LGiovanni.]1
|
||||
|
||||
@!game(BPRE0_BPGE0_BPRE1_BPGE1) @data.hardcaps(8)
|
||||
@!00(8)
|
||||
@data.hardcaps ^data.hardcaps[Brock. Misty. LtSurge. Erika. Koga. Sabrina. Blaine. LGiovanni.]1
|
||||
|
||||
# TODO: support other games
|
||||
@!game(BPRE0_BPGE0) @06E6D0
|
||||
@!game(BPRE1_BPGE1) @06E6E4
|
||||
@!game(AXVE0) @069340
|
||||
@!game(AXPE0) @069344
|
||||
@!game(AXVE1) @069360
|
||||
@!game(AXPE1) @069364
|
||||
@!game(BPEE0) @09D790
|
||||
@!game(All) ^thumb.FlagGet
|
||||
|
||||
@!game(BPRE0_BPGE0) @021CFA
|
||||
@!game(BPRE1_BPGE1) @021D0E
|
||||
@!game(AXVE0_AXPE0_AXVE1_AXPE1) @0202B4
|
||||
@!game(BPEE0) @04A5BE
|
||||
@!game(All) ^thumb.levelup.capshook
|
||||
|
||||
@!game(BPEE0) @thumb.levelup.caps(C0)
|
||||
.thumb
|
||||
|
||||
push {r0-r4}
|
||||
ldr r0, _FlagEnableLevelCaps
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0x0
|
||||
beq Exit
|
||||
HardCheck:
|
||||
ldr r0, _FlagEnableHardCaps
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0x1
|
||||
beq HardCaps
|
||||
NormalCaps:
|
||||
mov r4, #134
|
||||
lsl r4, r4, #4
|
||||
add r4, r4, #7
|
||||
mov r3, #0
|
||||
Gymcheck:
|
||||
push {r3}
|
||||
mov r0, r4
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0
|
||||
beq Levelcheck
|
||||
pop {r3}
|
||||
add r4, r4, #1
|
||||
add r3, r3, #1
|
||||
cmp r3, #8
|
||||
beq E4Check
|
||||
b Gymcheck
|
||||
Levelcheck:
|
||||
pop {r3}
|
||||
ldr r0, _NormalCapTable
|
||||
ldrb r6, [r0, r3]
|
||||
pop {r0-r4}
|
||||
cmp r0, r6
|
||||
bhs Dunno
|
||||
b Levels
|
||||
E4Check:
|
||||
ldr r0, _FlagCheckGameClear
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0x1
|
||||
beq Exit
|
||||
E4Caps:
|
||||
mov r4, #79
|
||||
lsl r4, r4, #4
|
||||
add r4, r4, #11
|
||||
mov r3, #0
|
||||
E4BeatCheck:
|
||||
push {r3}
|
||||
mov r0, r4
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0
|
||||
beq Levelcheck3
|
||||
pop {r3}
|
||||
add r4, r4, #1
|
||||
add r3, r3, #1
|
||||
cmp r3, #4
|
||||
beq Exit
|
||||
b E4BeatCheck
|
||||
Levelcheck3:
|
||||
pop {r3}
|
||||
ldr r0, _E4CapTable
|
||||
ldrb r6, [r0, r3]
|
||||
pop {r0-r4}
|
||||
cmp r0, r6
|
||||
bhs Dunno
|
||||
b Levels
|
||||
Exit:
|
||||
pop {r0-r4}
|
||||
Levels:
|
||||
cmp r0, #100
|
||||
beq Dunno
|
||||
ldr r0, _Something
|
||||
bx r0
|
||||
Dunno:
|
||||
ldr r1, [r5, #0]
|
||||
add r1, r1, #83
|
||||
ldrb r0, [r1, #0]
|
||||
ldr r2, _return_addr
|
||||
.OuttaHere:
|
||||
bx r2
|
||||
HardCaps:
|
||||
mov r4, #134
|
||||
lsl r4, r4, #4
|
||||
add r4, r4, #7
|
||||
mov r3, #0
|
||||
Gymcheck2:
|
||||
push {r3}
|
||||
mov r0, r4
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere2
|
||||
cmp r0, #0
|
||||
beq Levelcheck2
|
||||
pop {r3}
|
||||
add r4, r4, #1
|
||||
add r3, r3, #1
|
||||
cmp r3, #8
|
||||
beq E4Check2
|
||||
b Gymcheck2
|
||||
Levelcheck2:
|
||||
pop {r3}
|
||||
ldr r0, _HardCapTable
|
||||
ldrb r6, [r0, r3]
|
||||
pop {r0-r4}
|
||||
cmp r0, r6
|
||||
bhs Dunno2
|
||||
b Levels2
|
||||
E4Check2:
|
||||
ldr r0, _FlagCheckGameClear
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0x1
|
||||
beq Exit
|
||||
E4Caps2:
|
||||
mov r4, #79
|
||||
lsl r4, r4, #4
|
||||
add r4, r4, #11
|
||||
mov r3, #0
|
||||
E4BeatCheck2:
|
||||
push {r3}
|
||||
mov r0, r4
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0
|
||||
beq Levelcheck4
|
||||
pop {r3}
|
||||
add r4, r4, #1
|
||||
add r3, r3, #1
|
||||
cmp r3, #4
|
||||
beq Exit
|
||||
b E4BeatCheck2
|
||||
Levelcheck4:
|
||||
pop {r3}
|
||||
ldr r0, _E4HardCapTable
|
||||
ldrb r6, [r0, r3]
|
||||
pop {r0-r4}
|
||||
cmp r0, r6
|
||||
bhs Dunno
|
||||
b Levels2
|
||||
Exit2:
|
||||
pop {r0-r4}
|
||||
Levels2:
|
||||
cmp r0, #100
|
||||
beq Dunno2
|
||||
ldr r0, _Something
|
||||
bx r0
|
||||
Dunno2:
|
||||
ldr r1, [r5, #0]
|
||||
add r1, r1, #83
|
||||
ldrb r0, [r1, #0]
|
||||
ldr r2, _return_addr
|
||||
.OuttaHere2:
|
||||
bx r2
|
||||
.align 2
|
||||
_FlagEnableLevelCaps: .word 0x150 @ replace this with whatever flag number you
|
||||
@ want, to enable level caps
|
||||
_FlagEnableHardCaps: .word 0x149 @ replace this with whatever flag number you
|
||||
@ want, to enable harder level caps
|
||||
_FlagCheckGameClear: .word 0x864
|
||||
_FlagGet: .word <thumb.FlagGet+1>
|
||||
_NormalCapTable: .word <data.normalcaps>
|
||||
_HardCapTable: .word <data.hardcaps>
|
||||
_E4CapTable: .word <data.e4normalcaps>
|
||||
_E4HardCapTable: .word <data.e4hardcaps>
|
||||
_return_addr: .word <thumb.levelup.capshook+B>
|
||||
_Something: .word <thumb.levelup.capshook+2B>
|
||||
.end
|
||||
|
||||
@!game(AXVE0_AXPE0_AXVE1_AXPE1) @thumb.levelup.caps(C0)
|
||||
.thumb
|
||||
|
||||
push {r0-r4}
|
||||
ldr r0, _FlagEnableLevelCaps
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0x0
|
||||
beq Exit
|
||||
HardCheck:
|
||||
ldr r0, _FlagEnableHardCaps
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0x1
|
||||
beq HardCaps
|
||||
NormalCaps:
|
||||
mov r4, #128
|
||||
lsl r4, r4, #4
|
||||
add r4, r4, #7
|
||||
mov r3, #0
|
||||
Gymcheck:
|
||||
push {r3}
|
||||
mov r0, r4
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0
|
||||
beq Levelcheck
|
||||
pop {r3}
|
||||
add r4, r4, #1
|
||||
add r3, r3, #1
|
||||
cmp r3, #8
|
||||
beq E4Check
|
||||
b Gymcheck
|
||||
Levelcheck:
|
||||
pop {r3}
|
||||
ldr r0, _NormalCapTable
|
||||
ldrb r6, [r0, r3]
|
||||
pop {r0-r4}
|
||||
cmp r0, r6
|
||||
bhs Dunno
|
||||
b Levels
|
||||
E4Check:
|
||||
ldr r0, _FlagCheckGameClear
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0x1
|
||||
beq Exit
|
||||
E4Caps:
|
||||
mov r4, #77
|
||||
lsl r4, r4, #4
|
||||
add r4, r4, #13
|
||||
mov r3, #0
|
||||
E4BeatCheck:
|
||||
push {r3}
|
||||
mov r0, r4
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0
|
||||
beq Levelcheck3
|
||||
pop {r3}
|
||||
add r4, r4, #1
|
||||
add r3, r3, #1
|
||||
cmp r3, #4
|
||||
beq Exit
|
||||
b E4BeatCheck
|
||||
Levelcheck3:
|
||||
pop {r3}
|
||||
ldr r0, _E4CapTable
|
||||
ldrb r6, [r0, r3]
|
||||
pop {r0-r4}
|
||||
cmp r0, r6
|
||||
bhs Dunno
|
||||
b Levels
|
||||
Exit:
|
||||
pop {r0-r4}
|
||||
Levels:
|
||||
cmp r0, #100
|
||||
beq Dunno
|
||||
ldr r0, _Something
|
||||
bx r0
|
||||
Dunno:
|
||||
ldr r1, [r5, #0]
|
||||
add r1, r1, #83
|
||||
ldrb r0, [r1, #0]
|
||||
ldr r2, _return_addr
|
||||
.OuttaHere:
|
||||
bx r2
|
||||
HardCaps:
|
||||
mov r4, #128
|
||||
lsl r4, r4, #4
|
||||
add r4, r4, #7
|
||||
mov r3, #0
|
||||
Gymcheck2:
|
||||
push {r3}
|
||||
mov r0, r4
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere2
|
||||
cmp r0, #0
|
||||
beq Levelcheck2
|
||||
pop {r3}
|
||||
add r4, r4, #1
|
||||
add r3, r3, #1
|
||||
cmp r3, #8
|
||||
beq E4Check2
|
||||
b Gymcheck2
|
||||
Levelcheck2:
|
||||
pop {r3}
|
||||
ldr r0, _HardCapTable
|
||||
ldrb r6, [r0, r3]
|
||||
pop {r0-r4}
|
||||
cmp r0, r6
|
||||
bhs Dunno2
|
||||
b Levels2
|
||||
E4Check2:
|
||||
ldr r0, _FlagCheckGameClear
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0x1
|
||||
beq Exit
|
||||
E4Caps2:
|
||||
mov r4, #77
|
||||
lsl r4, r4, #4
|
||||
add r4, r4, #13
|
||||
mov r3, #0
|
||||
E4BeatCheck2:
|
||||
push {r3}
|
||||
mov r0, r4
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0
|
||||
beq Levelcheck4
|
||||
pop {r3}
|
||||
add r4, r4, #1
|
||||
add r3, r3, #1
|
||||
cmp r3, #4
|
||||
beq Exit
|
||||
b E4BeatCheck2
|
||||
Levelcheck4:
|
||||
pop {r3}
|
||||
ldr r0, _E4HardCapTable
|
||||
ldrb r6, [r0, r3]
|
||||
pop {r0-r4}
|
||||
cmp r0, r6
|
||||
bhs Dunno
|
||||
b Levels2
|
||||
Exit2:
|
||||
pop {r0-r4}
|
||||
Levels2:
|
||||
cmp r0, #100
|
||||
beq Dunno2
|
||||
ldr r0, _Something
|
||||
bx r0
|
||||
Dunno2:
|
||||
ldr r1, [r5, #0]
|
||||
add r1, r1, #83
|
||||
ldrb r0, [r1, #0]
|
||||
ldr r2, _return_addr
|
||||
.OuttaHere2:
|
||||
bx r2
|
||||
.align 2
|
||||
_FlagEnableLevelCaps: .word 0x150 @ replace this with whatever flag number you
|
||||
@ want, to enable level caps
|
||||
_FlagEnableHardCaps: .word 0x149 @ replace this with whatever flag number you
|
||||
@ want, to enable harder level caps
|
||||
_FlagCheckGameClear: .word 0x804
|
||||
_FlagGet: .word <thumb.FlagGet+1>
|
||||
_NormalCapTable: .word <data.normalcaps>
|
||||
_HardCapTable: .word <data.hardcaps>
|
||||
_E4CapTable: .word <data.e4normalcaps>
|
||||
_E4HardCapTable: .word <data.e4hardcaps>
|
||||
_return_addr: .word <thumb.levelup.capshook+B>
|
||||
_Something: .word <thumb.levelup.capshook+2B>
|
||||
.end
|
||||
|
||||
@!game(BPRE0_BPGE0_BPRE1_BPGE1) @thumb.levelup.caps(BC)
|
||||
.thumb
|
||||
|
||||
push {r0-r4}
|
||||
ldr r0, _FlagEnableLevelCaps
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0x0
|
||||
beq Exit
|
||||
HardCheck:
|
||||
ldr r0, _FlagEnableHardCaps
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0x1
|
||||
beq HardCaps
|
||||
NormalCaps:
|
||||
mov r4, #130
|
||||
lsl r4, r4, #4
|
||||
mov r3, #0
|
||||
Gymcheck:
|
||||
push {r3}
|
||||
mov r0, r4
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0
|
||||
beq Levelcheck
|
||||
pop {r3}
|
||||
add r4, r4, #1
|
||||
add r3, r3, #1
|
||||
cmp r3, #8
|
||||
beq E4Check
|
||||
b Gymcheck
|
||||
Levelcheck:
|
||||
pop {r3}
|
||||
ldr r0, _NormalCapTable
|
||||
ldrb r6, [r0, r3]
|
||||
pop {r0-r4}
|
||||
cmp r0, r6
|
||||
bhs Dunno
|
||||
b Levels
|
||||
E4Check:
|
||||
ldr r0, _FlagCheckGameClear
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0x1
|
||||
beq Exit
|
||||
E4Caps:
|
||||
mov r4, #75
|
||||
lsl r4, r4, #4
|
||||
add r4, r4, #8
|
||||
mov r3, #0
|
||||
E4BeatCheck:
|
||||
push {r3}
|
||||
mov r0, r4
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0
|
||||
beq Levelcheck3
|
||||
pop {r3}
|
||||
add r4, r4, #1
|
||||
add r3, r3, #1
|
||||
cmp r3, #5
|
||||
beq Exit
|
||||
b E4BeatCheck
|
||||
Levelcheck3:
|
||||
pop {r3}
|
||||
ldr r0, _E4CapTable
|
||||
ldrb r6, [r0, r3]
|
||||
pop {r0-r4}
|
||||
cmp r0, r6
|
||||
bhs Dunno
|
||||
b Levels
|
||||
Exit:
|
||||
pop {r0-r4}
|
||||
Levels:
|
||||
cmp r0, #100
|
||||
beq Dunno
|
||||
ldr r0, _Something
|
||||
bx r0
|
||||
Dunno:
|
||||
ldr r1, [r5, #0]
|
||||
add r1, r1, #83
|
||||
ldrb r0, [r1, #0]
|
||||
ldr r2, _return_addr
|
||||
.OuttaHere:
|
||||
bx r2
|
||||
HardCaps:
|
||||
mov r4, #130
|
||||
lsl r4, r4, #4
|
||||
mov r3, #0
|
||||
Gymcheck2:
|
||||
push {r3}
|
||||
mov r0, r4
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere2
|
||||
cmp r0, #0
|
||||
beq Levelcheck2
|
||||
pop {r3}
|
||||
add r4, r4, #1
|
||||
add r3, r3, #1
|
||||
cmp r3, #8
|
||||
beq E4Check2
|
||||
b Gymcheck2
|
||||
Levelcheck2:
|
||||
pop {r3}
|
||||
ldr r0, _HardCapTable
|
||||
ldrb r6, [r0, r3]
|
||||
pop {r0-r4}
|
||||
cmp r0, r6
|
||||
bhs Dunno2
|
||||
b Levels2
|
||||
E4Check2:
|
||||
ldr r0, _FlagCheckGameClear
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0x1
|
||||
beq Exit
|
||||
E4Caps2:
|
||||
mov r4, #75
|
||||
lsl r4, r4, #4
|
||||
add r4, r4, #8
|
||||
mov r3, #0
|
||||
E4BeatCheck2:
|
||||
push {r3}
|
||||
mov r0, r4
|
||||
ldr r2, _FlagGet
|
||||
bl .OuttaHere
|
||||
cmp r0, #0
|
||||
beq Levelcheck4
|
||||
pop {r3}
|
||||
add r4, r4, #1
|
||||
add r3, r3, #1
|
||||
cmp r3, #5
|
||||
beq Exit
|
||||
b E4BeatCheck2
|
||||
Levelcheck4:
|
||||
pop {r3}
|
||||
ldr r0, _E4HardCapTable
|
||||
ldrb r6, [r0, r3]
|
||||
pop {r0-r4}
|
||||
cmp r0, r6
|
||||
bhs Dunno
|
||||
b Levels2
|
||||
Exit2:
|
||||
pop {r0-r4}
|
||||
Levels2:
|
||||
cmp r0, #100
|
||||
beq Dunno2
|
||||
ldr r0, _Something
|
||||
bx r0
|
||||
Dunno2:
|
||||
ldr r1, [r5, #0]
|
||||
add r1, r1, #83
|
||||
ldrb r0, [r1, #0]
|
||||
ldr r2, _return_addr
|
||||
.OuttaHere2:
|
||||
bx r2
|
||||
.align 2
|
||||
_FlagEnableLevelCaps: .word 0x150 @ replace this with whatever flag number you
|
||||
@ want, to enable level caps
|
||||
_FlagEnableHardCaps: .word 0x149 @ replace this with whatever flag number you
|
||||
@ want, to enable harder level caps
|
||||
_FlagCheckGameClear: .word 0x86C
|
||||
_FlagGet: .word <thumb.FlagGet+1>
|
||||
_NormalCapTable: .word <data.normalcaps>
|
||||
_HardCapTable: .word <data.hardcaps>
|
||||
_E4CapTable: .word <data.e4normalcaps>
|
||||
_E4HardCapTable: .word <data.e4hardcaps>
|
||||
_return_addr: .word <thumb.levelup.capshook+B>
|
||||
_Something: .word <thumb.levelup.capshook+2B>
|
||||
.end
|
||||
|
||||
@!game(All) @thumb.levelup.capshook
|
||||
.thumb
|
||||
nop
|
||||
ldr r1, =<thumb.levelup.caps+1>
|
||||
bx r1
|
||||
.end
|
||||
Loading…
Reference in New Issue
Block a user