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Switched the 0x30 byte in question to 0x03.
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@ -104,7 +104,7 @@ double.battle.continue.silent 5C 08 trainer:data.trainers.stats 00 00 star
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[BPRE] cfru.init.roamer 16 00 80 species:data.pokemon.names 16 01 80 level: 16 02 80 onland:onland 16 03 80 onwater:onwater 25 29 01 # Creates a custom roaming pokemon if CFRU is enabled.
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# result is 0 if that species is already roaming, or
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# if you already have 10 roaming pokemon.
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[BPRE] cfru.set.wild.moves 29 0B 09 16 00 80 move0:data.pokemon.moves.names 16 01 80 move1:data.pokemon.moves.names 16 02 80 move2:data.pokemon.moves.names 16 30 80 move3:data.pokemon.moves.names
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[BPRE] cfru.set.wild.moves 29 0B 09 16 00 80 move0:data.pokemon.moves.names 16 01 80 move1:data.pokemon.moves.names 16 02 80 move2:data.pokemon.moves.names 16 03 80 move3:data.pokemon.moves.names
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00 nop # does nothing
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01 nop1 # does nothing
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